Searched refs:drawReadBuffer (Results 1 – 1 of 1) sorted by relevance
966 deUint32 drawReadBuffer = framebuffer == 0 ? GL_BACK : GL_COLOR_ATTACHMENT0; in resetStateGLCore() local969 gl.drawBuffer (drawReadBuffer); in resetStateGLCore()970 gl.readBuffer (drawReadBuffer); in resetStateGLCore()