Searched refs:dstTex (Results 1 – 2 of 2) sorted by relevance
450 deUint32 dstTex = 2; in iterate() local451 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, dstTex)); in iterate()453 GLU_CHECK_CALL(glDeleteTextures(1, &dstTex)); in iterate()
2672 GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); in copySurface() local2673 SkASSERT(dstTex); in copySurface()2685 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID())); in copySurface()