Searched refs:es_shader (Results 1 – 7 of 7) sorted by relevance
89 bool es_shader; member
62 this->es_shader = false; in _mesa_glsl_parse_state()68 this->es_shader = true; in _mesa_glsl_parse_state()331 if (state->es_shader) { in compatible_with_state()
262 state->es_shader = true;291 state->es_shader ? " ES" : "",1490 if (!state->es_shader && state->language_version < 130)1500 if (!state->es_shader && state->language_version < 130)1510 if (!state->es_shader && state->language_version < 130)
1886 } else if (state->es_shader) { in process_array_type()2858 && !(var->type->is_sampler() && state->es_shader) in hir()2865 "%s types", state->es_shader ? ", integer, and sampler" in hir()3229 if (f != NULL && (state->es_shader || f->has_user_signature())) { in hir()3964 if (state->es_shader && decl_list->type->specifier->structure != NULL) { in hir()
263 assert(state->es_shader); in _mesa_glsl_initialize_types()
82 #define ES yyextra->es_shader
337 if (!state->es_shader && f->has_user_signature()) { in match_function_by_name()