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Searched refs:es_shader (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_parser_extras.h89 bool es_shader; member
Dglsl_parser_extras.cpp62 this->es_shader = false; in _mesa_glsl_parse_state()
68 this->es_shader = true; in _mesa_glsl_parse_state()
331 if (state->es_shader) { in compatible_with_state()
Dglsl_parser.yy262 state->es_shader = true;
291 state->es_shader ? " ES" : "",
1490 if (!state->es_shader && state->language_version < 130)
1500 if (!state->es_shader && state->language_version < 130)
1510 if (!state->es_shader && state->language_version < 130)
Dast_to_hir.cpp1886 } else if (state->es_shader) { in process_array_type()
2858 && !(var->type->is_sampler() && state->es_shader) in hir()
2865 "%s types", state->es_shader ? ", integer, and sampler" in hir()
3229 if (f != NULL && (state->es_shader || f->has_user_signature())) { in hir()
3964 if (state->es_shader && decl_list->type->specifier->structure != NULL) { in hir()
Dglsl_types.cpp263 assert(state->es_shader); in _mesa_glsl_initialize_types()
Dglsl_lexer.ll82 #define ES yyextra->es_shader
Dast_function.cpp337 if (!state->es_shader && f->has_user_signature()) { in match_function_by_name()