Searched refs:evaluateScript (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/animator/ |
D | SkDump.cpp | 62 bool success = scriptEngine.evaluateScript(&cScript, &value); in evaluate()
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D | SkAnimatorScript.cpp | 83 bool success = evaluateScript(&script, result); in evaluate() 145 success = engine.evaluateScript(&script, value); in Eval() 568 bool success = engine.evaluateScript(&script, &value); in UnitTest()
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D | SkScript2.h | 42 bool evaluateScript(const char** script, SkScriptValue2* value);
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D | SkAnimatorScript2.cpp | 145 return engine.evaluateScript(&script, &value); in invoke() 597 bool success = engine.evaluateScript(&script, &value); in UnitTest()
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D | SkScript.h | 77 bool evaluateScript(const char** script, SkScriptValue* value);
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D | SkAnimateBase.cpp | 214 bool success = engine.evaluateScript(&script, &scriptValue); in setTarget()
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D | SkMemberInfo.cpp | 252 success = engine.evaluateScript(&script, &scriptValue); in setValue()
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D | SkScriptTokenizer.cpp | 395 bool SkScriptEngine2::evaluateScript(const char** scriptPtr, SkScriptValue2* value) { in evaluateScript() function in SkScriptEngine2 1482 SkASSERT(engine.evaluateScript(&scriptPtr, &value) == true); in UnitTest()
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D | SkScript.cpp | 419 bool SkScriptEngine::evaluateScript(const char** scriptPtr, SkScriptValue* value) { in evaluateScript() function in SkScriptEngine 1871 SkASSERT(engine.evaluateScript(&script, &value) == true); in UnitTest()
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