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Searched refs:fAttribArrayStates (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.h59 fAttribArrayStates.resize_back(newCount); in resize()
61 fAttribArrayStates[i].invalidate(); in resize()
86 int count = fAttribArrayStates.count(); in invalidate()
88 fAttribArrayStates[i].invalidate(); in invalidate()
93 int count = fAttribArrayStates.count(); in notifyVertexBufferDelete()
95 if (fAttribArrayStates[i].fAttribPointerIsValid && in notifyVertexBufferDelete()
96 id == fAttribArrayStates[i].fVertexBufferID) { in notifyVertexBufferDelete()
97 fAttribArrayStates[i].invalidate(); in notifyVertexBufferDelete()
105 int count() const { return fAttribArrayStates.count(); } in count()
128 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; variable
DGrGLVertexArray.cpp20 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); in set()
21 AttribArrayState* array = &fAttribArrayStates[index]; in set()
51 int count = fAttribArrayStates.count(); in disableUnusedArrays()
54 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) { in disableUnusedArrays()
56 fAttribArrayStates[i].fEnableIsValid = true; in disableUnusedArrays()
57 fAttribArrayStates[i].fEnabled = false; in disableUnusedArrays()
60 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled); in disableUnusedArrays()