Searched refs:fColor3 (Results 1 – 5 of 5) sorted by relevance
/external/pdfium/fpdfsdk/include/pdfwindow/ |
D | PWL_Wnd.h | 121 : nColorType(type), fColor1(color1), fColor2(color2), fColor3(color3), fColor4(color4) in nColorType() 125 nColorType(COLORTYPE_RGB), fColor1(r/255.0f), fColor2(g/255.0f), fColor3(b/255.0f), fColor4(0) in CPWL_Color() 137 FX_FLOAT fColor1,fColor2,fColor3,fColor4; member 145 c1.fColor3 - c2.fColor3 < 0.0001 && c1.fColor3 - c2.fColor3 > -0.0001 &&
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/external/pdfium/core/include/fpdfdoc/ |
D | fpdf_ap.h | 39 : nColorType(type), fColor1(color1), fColor2(color2), fColor3(color3), fColor4(color4) in nColorType() 45 FX_FLOAT fColor3; member
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/external/pdfium/fpdfsdk/src/javascript/ |
D | color.cpp | 89 array.SetElement(3, CJS_Value(array.GetIsolate(),color.fColor3)); in ConvertPWLColorToArray() 95 array.SetElement(3, CJS_Value(array.GetIsolate(),color.fColor3)); in ConvertPWLColorToArray()
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/external/pdfium/fpdfsdk/src/pdfwindow/ |
D | PWL_Utils.cpp | 933 sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " in GetColorAppStream() 940 …sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " << color.fCol… in GetColorAppStream() 1166 sRet.fColor3 = PWL_MAX(1 - fColorSub,0.0f); in SubstractColor() 1173 sRet.fColor3 = PWL_MAX(sColor.fColor3 - fColorSub,0.0f); in SubstractColor() 1192 sRet.fColor3 = 1 / fColorDevide; in DevideColor() 1200 sRet.fColor3 /= fColorDevide; in DevideColor() 1397 blue = color.fColor3; in PWLColorToARGB() 1402 ConvertCMYK2RGB(color.fColor1, color.fColor2, color.fColor3, color.fColor4, in PWLColorToARGB() 1818 return color.fColor1 + color.fColor2 + color.fColor3 < 1.5f; in IsBlackOrWhite() 1820 return color.fColor1 + color.fColor2 + color.fColor3 + color.fColor4 > 2.0f; in IsBlackOrWhite() [all …]
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/external/pdfium/core/src/fpdfdoc/ |
D | doc_ap.cpp | 798 sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " in GenerateColorAP() 805 …sColorStream << color.fColor1 << " " << color.fColor2 << " " << color.fColor3 << " " << color.fCol… in GenerateColorAP()
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