Searched refs:fConstInY (Results 1 – 2 of 2) sorted by relevance
355 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); in SkARGB32_Shader_Blitter()390 if (fConstInY) { in blitRect()596 if (fConstInY) { in blitV()
180 bool fConstInY; variable