Searched refs:fDirtyRgn (Results 1 – 3 of 3) sorted by relevance
96 fDirtyRgn.op(ir, SkRegion::kUnion_Op); in handleInval()103 fDirtyRgn.setRect(0, 0, in forceInvalAll()119 if (!fDirtyRgn.isEmpty()) { in update()136 canvas->clipRegion(fDirtyRgn); in update()138 *updateArea = fDirtyRgn.getBounds(); in update()145 fDirtyRgn.setEmpty(); in update()249 for (SkRegion::Iterator iter(fDirtyRgn); !iter.done(); iter.next()) in onEvent()
54 bool isDirty() const { return !fDirtyRgn.isEmpty(); } in isDirty()60 const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); } in getDirtyBounds()108 SkRegion fDirtyRgn; variable
410 // This call forces us to ignore the fDirtyRgn, and draw everywhere.