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Searched refs:fDirtyRgn (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/views/
DSkWindow.cpp96 fDirtyRgn.op(ir, SkRegion::kUnion_Op); in handleInval()
103 fDirtyRgn.setRect(0, 0, in forceInvalAll()
119 if (!fDirtyRgn.isEmpty()) { in update()
136 canvas->clipRegion(fDirtyRgn); in update()
138 *updateArea = fDirtyRgn.getBounds(); in update()
145 fDirtyRgn.setEmpty(); in update()
249 for (SkRegion::Iterator iter(fDirtyRgn); !iter.done(); iter.next()) in onEvent()
/external/skia/include/views/
DSkWindow.h54 bool isDirty() const { return !fDirtyRgn.isEmpty(); } in isDirty()
60 const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); } in getDirtyBounds()
108 SkRegion fDirtyRgn; variable
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm410 // This call forces us to ignore the fDirtyRgn, and draw everywhere.