Searched refs:fFeaturesAddedMask (Results 1 – 2 of 2) sorted by relevance
62 , fFeaturesAddedMask(0) in GrGLShaderBuilder()149 if (!(featureBit & fFeaturesAddedMask)) { in addFeature()151 fFeaturesAddedMask |= featureBit; in addFeature()
200 uint32_t fFeaturesAddedMask; variable