Searched refs:fPMConversion (Results 1 – 2 of 2) sorted by relevance
22 fPMConversion = configConversionEffect.pmConversion(); in GrGLConfigConversionEffect()44 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { in emitCode()49 switch (fPMConversion) { in emitCode()94 GrConfigConversionEffect::PMConversion fPMConversion; member in GrGLConfigConversionEffect108 , fPMConversion(pmConversion) { in GrConfigConversionEffect()119 other.fPMConversion == fPMConversion; in onIsEqual()
47 PMConversion pmConversion() const { return fPMConversion; } in pmConversion()69 PMConversion fPMConversion; variable