Searched refs:fPathID (Results 1 – 2 of 2) sorted by relevance
186 fPathID(gpu->glPathRendering()->genPaths(1)) { in GrGLPath()188 InitPathObject(gpu, fPathID, fSkPath, stroke); in GrGLPath()198 if (0 != fPathID && !this->isWrapped()) { in onRelease()199 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()200 fPathID = 0; in onRelease()207 fPathID = 0; in onAbandon()
31 GrGLuint pathID() const { return fPathID; } in pathID()41 GrGLuint fPathID; variable