Searched refs:fRecursionDepth (Results 1 – 1 of 1) sorted by relevance
230 int fRecursionDepth; // track stack depth to abort if numerics run amok member in SkPathStroker400 fRecursionDepth = 0; in SkPathStroker()1065 return intersectRay(quadPts, kResultType_RayType STROKER_DEBUG_PARAMS(fRecursionDepth)); in tangentsMeet()1182 STROKER_DEBUG_PARAMS(fRecursionDepth) ); in compareQuadCubic()1191 return strokeCloseEnough(quadPts->fQuad, ray, quadPts STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadCubic()1201 STROKER_DEBUG_PARAMS(fRecursionDepth) ); in compareQuadConic()1210 return strokeCloseEnough(quadPts->fQuad, ray, quadPts STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadConic()1229 STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadQuad()1236 return strokeCloseEnough(quadPts->fQuad, ray, quadPts STROKER_DEBUG_PARAMS(fRecursionDepth)); in compareQuadQuad()1291 fRecursionDepth + 1)); in cubicStroke()[all …]