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Searched refs:fShaderContext (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/core/
DSkFilterShader.cpp46 uint32_t shaderF = fShaderContext->getFlags(); in getFlags()
76 , fShaderContext(shaderContext) {} in FilterShaderContext()
79 fShaderContext->~Context(); in ~FilterShaderContext()
85 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
DSkFilterShader.h34 fShaderContext->set3DMask(mask); in set3DMask()
38 SkShader::Context* fShaderContext;
DSkBlitter.cpp737 , fShaderContext(shaderContext) in Sk3DBlitter()
759 fShaderContext->set3DMask(&mask); in blitMask()
765 fShaderContext->set3DMask(NULL); in blitMask()
774 SkShader::Context* fShaderContext; member in Sk3DBlitter
951 , fShaderContext(shaderContext) { in SkShaderBlitter()
953 SkASSERT(fShaderContext); in SkShaderBlitter()
956 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter()
969 fShaderContext->~Context(); in resetShaderContext()
970 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); in resetShaderContext()
974 SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec)); in resetShaderContext()
DSkBlitter_A8.cpp236 SkASSERT(fShaderContext); in SkA8_Shader_Blitter()
254 SkShader::Context* shaderContext = fShaderContext; in blitH()
287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
334 SkShader::Context* shaderContext = fShaderContext; in blitMask()
DSkBlitter_ARGB32.cpp369 fShaderContext->shadeSpan(x, y, device, width); in blitH()
372 fShaderContext->shadeSpan(x, y, span, width); in blitH()
387 SkShader::Context* shaderContext = fShaderContext; in blitRect()
461 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
541 SkShader::Context* shaderContext = fShaderContext; in blitMask()
594 SkShader::Context* shaderContext = fShaderContext; in blitV()
DSkBlitter_RGB16.cpp700 SkShader::Context* shaderContext = fShaderContext; in blitH()
713 SkShader::Context* shaderContext = fShaderContext; in blitRect()
760 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
846 fShaderContext->shadeSpan(x, y, fBuffer, width); in blitH()
852 SkShader::Context* shaderContext = fShaderContext; in blitRect()
892 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
963 fShaderContext->shadeSpan(x, y, span, width); in blitH()
970 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
DSkCoreBlitters.h46 SkShader::Context* getShaderContext() const override { return fShaderContext; } in getShaderContext()
51 SkShader::Context* fShaderContext; variable