Searched refs:fShaderContext (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/core/ |
D | SkFilterShader.cpp | 46 uint32_t shaderF = fShaderContext->getFlags(); in getFlags() 76 , fShaderContext(shaderContext) {} in FilterShaderContext() 79 fShaderContext->~Context(); in ~FilterShaderContext() 85 fShaderContext->shadeSpan(x, y, result, count); in shadeSpan()
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D | SkFilterShader.h | 34 fShaderContext->set3DMask(mask); in set3DMask() 38 SkShader::Context* fShaderContext;
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D | SkBlitter.cpp | 737 , fShaderContext(shaderContext) in Sk3DBlitter() 759 fShaderContext->set3DMask(&mask); in blitMask() 765 fShaderContext->set3DMask(NULL); in blitMask() 774 SkShader::Context* fShaderContext; member in Sk3DBlitter 951 , fShaderContext(shaderContext) { in SkShaderBlitter() 953 SkASSERT(fShaderContext); in SkShaderBlitter() 956 fShaderFlags = fShaderContext->getFlags(); in SkShaderBlitter() 969 fShaderContext->~Context(); in resetShaderContext() 970 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); in resetShaderContext() 974 SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec)); in resetShaderContext()
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D | SkBlitter_A8.cpp | 236 SkASSERT(fShaderContext); in SkA8_Shader_Blitter() 254 SkShader::Context* shaderContext = fShaderContext; in blitH() 287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() 334 SkShader::Context* shaderContext = fShaderContext; in blitMask()
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D | SkBlitter_ARGB32.cpp | 369 fShaderContext->shadeSpan(x, y, device, width); in blitH() 372 fShaderContext->shadeSpan(x, y, span, width); in blitH() 387 SkShader::Context* shaderContext = fShaderContext; in blitRect() 461 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() 541 SkShader::Context* shaderContext = fShaderContext; in blitMask() 594 SkShader::Context* shaderContext = fShaderContext; in blitV()
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D | SkBlitter_RGB16.cpp | 700 SkShader::Context* shaderContext = fShaderContext; in blitH() 713 SkShader::Context* shaderContext = fShaderContext; in blitRect() 760 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() 846 fShaderContext->shadeSpan(x, y, fBuffer, width); in blitH() 852 SkShader::Context* shaderContext = fShaderContext; in blitRect() 892 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() 963 fShaderContext->shadeSpan(x, y, span, width); in blitH() 970 SkShader::Context* shaderContext = fShaderContext; in blitAntiH()
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D | SkCoreBlitters.h | 46 SkShader::Context* getShaderContext() const override { return fShaderContext; } in getShaderContext() 51 SkShader::Context* fShaderContext; variable
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