Searched refs:fShaderPrecisionVaries (Results 1 – 3 of 3) sorted by relevance
89 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } in floatPrecisionVaries()98 bool fShaderPrecisionVaries; variable
542 fShaderPrecisionVaries = false; in reset()552 fShaderPrecisionVaries = other.fShaderPrecisionVaries; in operator =()594 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); in dump()
1110 fShaderPrecisionVaries = false; in initShaderPrecisionTable()1124 else if (!fShaderPrecisionVaries) { in initShaderPrecisionTable()1125 fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]); in initShaderPrecisionTable()1134 fShaderPrecisionVaries = false; in initShaderPrecisionTable()