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Searched refs:fShaderPrecisionVaries (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrDrawTargetCaps.h89 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } in floatPrecisionVaries()
98 bool fShaderPrecisionVaries; variable
DGrDrawTarget.cpp542 fShaderPrecisionVaries = false; in reset()
552 fShaderPrecisionVaries = other.fShaderPrecisionVaries; in operator =()
594 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); in dump()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp1110 fShaderPrecisionVaries = false; in initShaderPrecisionTable()
1124 else if (!fShaderPrecisionVaries) { in initShaderPrecisionTable()
1125 fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]); in initShaderPrecisionTable()
1134 fShaderPrecisionVaries = false; in initShaderPrecisionTable()