Searched refs:fStencilClearFBOID (Results 1 – 2 of 2) sorted by relevance
198 fStencilClearFBOID = 0; in GrGLGpu()219 if (0 != fStencilClearFBOID) { in ~GrGLGpu()220 GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); in ~GrGLGpu()232 fStencilClearFBOID = 0; in contextAbandoned()1191 if (0 == fStencilClearFBOID) { in createStencilAttachmentForRenderTarget()1192 GL_CALL(GenFramebuffers(1, &fStencilClearFBOID)); in createStencilAttachmentForRenderTarget()1195 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID)); in createStencilAttachmentForRenderTarget()
318 GrGLuint fStencilClearFBOID; variable