Searched refs:fTraceDebug (Results 1 – 2 of 2) sorted by relevance
217 fTraceDebug = FALSE; in init()1958 fTraceDebug = state; in setTrace()2742 if (fTraceDebug) in MatchAt()2803 if (fTraceDebug) { in MatchAt()4266 if (fTraceDebug) { in MatchAt()4304 if (fTraceDebug) { in MatchChunkAt()4366 if (fTraceDebug) { in MatchChunkAt()5761 if (fTraceDebug) { in MatchChunkAt()
1863 UBool fTraceDebug; // Set true for debug tracing of match engine. variable