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Searched refs:fVBOVertexArray (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h337 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } in HWGeometryState()
339 ~HWGeometryState() { SkDELETE(fVBOVertexArray); } in ~HWGeometryState()
347 if (fVBOVertexArray) { in invalidate()
348 fVBOVertexArray->invalidateCachedState(); in invalidate()
375 if (fVBOVertexArray) { in notifyVertexBufferDelete()
376 fVBOVertexArray->notifyVertexBufferDelete(id); in notifyVertexBufferDelete()
386 if (fVBOVertexArray) { in notifyIndexBufferDelete()
387 fVBOVertexArray->notifyIndexBufferDelete(id); in notifyIndexBufferDelete()
437 GrGLVertexArray* fVBOVertexArray; variable
DGrGLGpu.cpp2845 if (!fVBOVertexArray) { in bindArrayAndBuffersToDraw()
2849 fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (arrayID, attrCount)); in bindArrayAndBuffersToDraw()
2851 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, ibuffer); in bindArrayAndBuffersToDraw()