Searched refs:fVBOVertexArray (Results 1 – 2 of 2) sorted by relevance
337 HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } in HWGeometryState()339 ~HWGeometryState() { SkDELETE(fVBOVertexArray); } in ~HWGeometryState()347 if (fVBOVertexArray) { in invalidate()348 fVBOVertexArray->invalidateCachedState(); in invalidate()375 if (fVBOVertexArray) { in notifyVertexBufferDelete()376 fVBOVertexArray->notifyVertexBufferDelete(id); in notifyVertexBufferDelete()386 if (fVBOVertexArray) { in notifyIndexBufferDelete()387 fVBOVertexArray->notifyIndexBufferDelete(id); in notifyIndexBufferDelete()437 GrGLVertexArray* fVBOVertexArray; variable
2845 if (!fVBOVertexArray) { in bindArrayAndBuffersToDraw()2849 fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (arrayID, attrCount)); in bindArrayAndBuffersToDraw()2851 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, ibuffer); in bindArrayAndBuffersToDraw()