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Searched refs:farval (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dviewport.c116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
125 ctx->Viewport.Far == farval) in _mesa_DepthRange()
129 ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); in _mesa_DepthRange()
145 ctx->Driver.DepthRange(ctx, nearval, farval); in _mesa_DepthRange()
150 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
152 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
Dmatrix.c68 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
74 farval <= 0.0 || in _mesa_Frustum()
75 nearval == farval || in _mesa_Frustum()
86 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Frustum()
110 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument
117 left, right, bottom, top, nearval, farval); in _mesa_Ortho()
121 nearval == farval) in _mesa_Ortho()
130 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Ortho()
Dviewport.h44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
47 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
Dmatrix.h38 GLdouble nearval, GLdouble farval );
43 GLdouble nearval, GLdouble farval );
Ddlist.c2273 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument
2281 n[2].f = (GLfloat) farval; in save_DepthRange()
2284 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange()
2525 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument
2537 n[6].f = (GLfloat) farval; in save_Frustum()
2540 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum()
3163 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument
3175 n[6].f = (GLfloat) farval; in save_Ortho()
3178 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
Ddd.h471 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
Dd3d11u.h357 mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) in mat4x4_frustum() argument
363 T c = -(farval + nearval) / (farval - nearval); in mat4x4_frustum()
364 T d = -(2.0f * farval * nearval) / (farval - nearval); in mat4x4_frustum()
/external/mesa3d/src/mesa/math/
Dm_matrix.h116 GLfloat nearval, GLfloat farval );
122 GLfloat nearval, GLfloat farval );
Dm_matrix.c981 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument
990 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum()
991 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum()
1021 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument
1038 M(2,2) = -2.0F / (farval-nearval); in _math_matrix_ortho()
1039 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_matrix_ortho()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range() argument
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange() argument
Di915_state.c437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i915DepthRange() argument
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1396 GLclampd farval ) in radeonDepthRange() argument
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1614 GLclampd farval ) in r200DepthRange() argument