/external/mesa3d/src/mesa/main/ |
D | viewport.c | 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange() 125 ctx->Viewport.Far == farval) in _mesa_DepthRange() 129 ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); in _mesa_DepthRange() 145 ctx->Driver.DepthRange(ctx, nearval, farval); in _mesa_DepthRange() 150 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 152 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
|
D | matrix.c | 68 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 74 farval <= 0.0 || in _mesa_Frustum() 75 nearval == farval || in _mesa_Frustum() 86 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Frustum() 110 GLdouble nearval, GLdouble farval ) in _mesa_Ortho() argument 117 left, right, bottom, top, nearval, farval); in _mesa_Ortho() 121 nearval == farval) in _mesa_Ortho() 130 (GLfloat) nearval, (GLfloat) farval ); in _mesa_Ortho()
|
D | viewport.h | 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval); 47 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
|
D | matrix.h | 38 GLdouble nearval, GLdouble farval ); 43 GLdouble nearval, GLdouble farval );
|
D | dlist.c | 2273 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument 2281 n[2].f = (GLfloat) farval; in save_DepthRange() 2284 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange() 2525 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument 2537 n[6].f = (GLfloat) farval; in save_Frustum() 2540 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum() 3163 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument 3175 n[6].f = (GLfloat) farval; in save_Ortho() 3178 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
|
D | dd.h | 471 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
D | d3d11u.h | 357 mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) in mat4x4_frustum() argument 363 T c = -(farval + nearval) / (farval - nearval); in mat4x4_frustum() 364 T d = -(2.0f * farval * nearval) / (farval - nearval); in mat4x4_frustum()
|
/external/mesa3d/src/mesa/math/ |
D | m_matrix.h | 116 GLfloat nearval, GLfloat farval ); 122 GLfloat nearval, GLfloat farval );
|
D | m_matrix.c | 981 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument 990 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum() 991 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum() 1021 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument 1038 M(2,2) = -2.0F / (farval-nearval); in _math_matrix_ortho() 1039 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_matrix_ortho()
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) in nouveau_depth_range() argument
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_state.c | 465 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i830DepthRange() argument
|
D | i915_state.c | 437 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) in i915DepthRange() argument
|
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 1396 GLclampd farval ) in radeonDepthRange() argument
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1614 GLclampd farval ) in r200DepthRange() argument
|