Searched refs:featureBit (Results 1 – 2 of 2) sorted by relevance
148 void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument149 if (!(featureBit & fFeaturesAddedMask)) { in addFeature()151 fFeaturesAddedMask |= featureBit; in addFeature()
140 void addFeature(uint32_t featureBit, const char* extensionName);