/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 993 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), c… in createTexture() 1049 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[… in createTexture() 1097 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] … in createTexture() 1167 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture() 1255 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1334 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1406 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m… in createTexture() 1483 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1674 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4… in createTexture() 1743 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4… in createTexture() [all …]
|
D | es3fFboColorbufferTests.cpp | 289 …tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f)); in render() 431 tcu::fillWithGrid(data.getAccess(), 8, generateRandomColor(rnd), Vec4(0.0f)); in render() 557 tcu::fillWithGrid(data.getAccess(), 8, generateRandomColor(rnd), Vec4(0.0f)); in render() 681 tcu::fillWithGrid(data.getAccess(), 8, generateRandomColor(rnd), Vec4(0.0f)); in render() 781 …tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f)); in render()
|
D | es3fFboDepthbufferTests.cpp | 118 …tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f)); in render()
|
D | es3fFramebufferBlitTests.cpp | 121 tcu::fillWithGrid(data.getAccess(), m_cellSize, m_gridCellColorA, m_gridCellColorB); in render() 554 …tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f)); in render() 805 …tcu::fillWithGrid(data.getAccess(), 9, tcu::Vec4(0.9f, 0.5f, 0.1f, 0.9f), tcu::Vec4(0.2f, 0.8f, 0.… in render()
|
D | es3fTextureShadowTests.cpp | 252 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)),… in init() 524 …tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec… in init() 806 …tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSca… in init()
|
D | es3fVertexTextureTests.cpp | 613 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 933 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init() 1259 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 1599 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init()
|
D | es3fTextureFilteringTests.cpp | 198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 487 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init() 784 …tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHei… in init() 1029 …tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSca… in init()
|
D | es3fShaderTextureFunctionTests.cpp | 656 …tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), c… in initTexture() 699 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 749 …tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.… in initTexture() 780 …tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), c… in initTexture()
|
D | es3fTextureUnitTests.cpp | 911 …tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(… in init()
|
D | es3fTextureMipmapTests.cpp | 865 …tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tc… in iterate() 1013 fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb); in iterate()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 847 …tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize,… in createTexture() 894 …tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize,… in createTexture() 960 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1032 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1191 …tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4, Vec4(1… in createTexture() 1245 …tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4, Vec4(1… in createTexture() 1412 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1491 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
|
D | es2fShaderTextureFunctionTests.cpp | 352 …tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), c… in initTexture() 389 …tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max… in initTexture()
|
D | es2fTextureFilteringTests.cpp | 198 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 472 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
|
D | es2fVertexTextureTests.cpp | 512 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 829 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
|
D | es2fTextureMipmapTests.cpp | 826 …tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tc… in iterate() 975 fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb); in iterate()
|
D | es2fTextureUnitTests.cpp | 716 …tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(… in init()
|
/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 96 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec…
|
D | tcuTextureUtil.cpp | 710 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid() function
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 447 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitc… in createTexture() 554 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch… in createTexture() 691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); in createTexture()
|
D | es31fFboColorbufferTests.cpp | 214 tcu::fillWithGrid(data.getAccess(), 8, generateRandomColor(rnd), Vec4(0.0f)); in render()
|
D | es31fTextureFilteringTests.cpp | 254 …tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerFaceNdx, levelBuf.getWidth(), levelBuf.ge… in init()
|
/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 158 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 426 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
|
/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 167 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*… in init() 439 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
|