Searched refs:fill_paint (Results 1 – 7 of 7) sorted by relevance
70 ctx->state.vg.fill_paint = handle_to_paint(paint); in vegaSetPaint()90 paint = paint_to_handle(ctx->state.vg.fill_paint); in vegaGetPaint()118 if (ctx->state.vg.fill_paint == p || in vegaSetColor()
103 struct vg_paint *fill_paint; member
147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || in blend_use_shader()
110 ctx->state.vg.fill_paint = ctx->default_paint; in vg_create_context()
1138 if (ctx->state.vg.fill_paint == paint || in vegaSetParameterfv()1254 if (ctx->state.vg.fill_paint == paint || in vegaSetParameteriv()
551 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); in image_draw()
1571 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); in path_render()