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Searched refs:fill_paint (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dapi_paint.c70 ctx->state.vg.fill_paint = handle_to_paint(paint); in vegaSetPaint()
90 paint = paint_to_handle(ctx->state.vg.fill_paint); in vegaGetPaint()
118 if (ctx->state.vg.fill_paint == p || in vegaSetColor()
Dvg_state.h103 struct vg_paint *fill_paint; member
Dshader.c147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || in blend_use_shader()
Dvg_context.c110 ctx->state.vg.fill_paint = ctx->default_paint; in vg_create_context()
Dapi_params.c1138 if (ctx->state.vg.fill_paint == paint || in vegaSetParameterfv()
1254 if (ctx->state.vg.fill_paint == paint || in vegaSetParameteriv()
Dimage.c551 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); in image_draw()
Dpath.c1571 shader_set_paint(ctx->shader, ctx->state.vg.fill_paint); in path_render()