Searched refs:findAndRefTextureByUniqueKey (Results 1 – 6 of 6) sorted by relevance
44 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) { in findAndRefTextureByUniqueKey() function
475 unstretched.reset(ctx->textureProvider()->findAndRefTextureByUniqueKey(unstretchedKey)); in create_bitmap_texture()545 ctx->textureProvider()->findAndRefTextureByUniqueKey(stretchedKey); in GrRefCachedBitmapTexture()560 result = ctx->textureProvider()->findAndRefTextureByUniqueKey( in GrRefCachedBitmapTexture()
128 GrTexture* texture = context->textureProvider()->findAndRefTextureByUniqueKey(key); in random_render_target()
207 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key); in lockTexture()
355 context->textureProvider()->findAndRefTextureByUniqueKey(key)); in asFragmentProcessors()
772 *blurProfileTexture = textureProvider->findAndRefTextureByUniqueKey(key); in CreateBlurProfileTexture()935 context->textureProvider()->findAndRefTextureByUniqueKey(key)); in Create()