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Searched refs:findAndRefTextureByUniqueKey (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/gpu/
DGrTextureProvider.h44 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) { in findAndRefTextureByUniqueKey() function
/external/skia/src/gpu/
DSkGr.cpp475 unstretched.reset(ctx->textureProvider()->findAndRefTextureByUniqueKey(unstretchedKey)); in create_bitmap_texture()
545 ctx->textureProvider()->findAndRefTextureByUniqueKey(stretchedKey); in GrRefCachedBitmapTexture()
560 result = ctx->textureProvider()->findAndRefTextureByUniqueKey( in GrRefCachedBitmapTexture()
/external/skia/tests/
DGLProgramsTest.cpp128 GrTexture* texture = context->textureProvider()->findAndRefTextureByUniqueKey(key); in random_render_target()
/external/skia/src/gpu/effects/
DGrTextureStripAtlas.cpp207 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key); in lockTexture()
/external/skia/src/effects/
DSkColorCubeFilter.cpp355 context->textureProvider()->findAndRefTextureByUniqueKey(key)); in asFragmentProcessors()
DSkBlurMaskFilter.cpp772 *blurProfileTexture = textureProvider->findAndRefTextureByUniqueKey(key); in CreateBlurProfileTexture()
935 context->textureProvider()->findAndRefTextureByUniqueKey(key)); in Create()