/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderAlgorithmCase() argument 64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
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D | es2fShaderLoopTests.cpp | 211 …evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 226 … evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 231 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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D | es2fShaderStructTests.cpp | 66 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 91 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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D | es2fShaderIndexingTests.cpp | 145 …lFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 …alFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument 167 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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D | es2fMultisampleTests.cpp | 330 static const char* fragShaderSource = in init() local 346 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 406 string fragShaderSource; member 602 string fragShaderSource; member 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1838 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData() 1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate() 2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData() 2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData() [all …]
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D | es3pShaderOperatorTests.cpp | 238 string fragShaderSource; member 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} in ProgramContext() 802 const string& frag = m_programData[progNdx].fragShaderSource; in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 406 string fragShaderSource; member 602 string fragShaderSource; member 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources() 1818 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData() 1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate() 2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData() 2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData() 2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData() [all …]
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D | es2pShaderOperatorTests.cpp | 238 string fragShaderSource; member 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} in ProgramContext() 802 const string& frag = m_programData[progNdx].fragShaderSource; in init()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 122 const char* fragShaderSource = in init() local 132 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3sOcclusionQueryTests.cpp | 114 const char* fragShaderSource = in init() local 127 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fSyncTests.cpp | 134 const char* fragShaderSource = in init() local 144 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fShaderLoopTests.cpp | 208 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 219 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 223 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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D | es3fShaderStructTests.cpp | 59 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
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D | es3fRasterizerDiscardTests.cpp | 214 const char* fragShaderSource = in init() local 227 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fPrimitiveRestartTests.cpp | 228 static const char* fragShaderSource = in init() local 238 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fShaderIndexingTests.cpp | 138 …Type varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 …aType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument 156 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
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D | es3fOcclusionQueryTests.cpp | 154 const char* fragShaderSource = in init() local 167 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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D | es3fInstancedRenderingTests.cpp | 290 static const char* fragShaderSource = in init() local 303 …gram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource)); in init()
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D | es3fMultisampleTests.cpp | 429 static const char* fragShaderSource = in init() local 467 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 417 const char* const fragShaderSource = "#version 310 es\n" in genSamplerProgram() local 428 …rogramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); in genSamplerProgram() 762 const char* const fragShaderSource = "#version 310 es\n" in genSamplerProgram() local 788 …urce(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(a… in genSamplerProgram() 809 const char* const fragShaderSource = "#version 310 es\n" in genAlphaProgram() local 818 …rogramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); in genAlphaProgram()
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D | es31fMultisampleTests.cpp | 236 static const char* fragShaderSource = in init() local 263 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
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