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Searched refs:fragShaderSource (Results 1 – 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp52 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderAlgorithmCase() argument
64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
Des2fShaderLoopTests.cpp211 …evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 … evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
231 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
Des2fShaderStructTests.cpp66 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
91 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
Des2fShaderIndexingTests.cpp145 …lFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 …alFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
167 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
Des2fMultisampleTests.cpp330 static const char* fragShaderSource = in init() local
346 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp406 string fragShaderSource; member
602 string fragShaderSource; member
1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1838 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate()
2219 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
[all …]
Des3pShaderOperatorTests.cpp238 string fragShaderSource; member
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} in ProgramContext()
802 const string& frag = m_programData[progNdx].fragShaderSource; in init()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp406 string fragShaderSource; member
602 string fragShaderSource; member
1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1818 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate()
2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
[all …]
Des2pShaderOperatorTests.cpp238 string fragShaderSource; member
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} in ProgramContext()
802 const string& frag = m_programData[progNdx].fragShaderSource; in init()
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp122 const char* fragShaderSource = in init() local
132 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3sOcclusionQueryTests.cpp114 const char* fragShaderSource = in init() local
127 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp134 const char* fragShaderSource = in init() local
144 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fShaderLoopTests.cpp208 …isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
219 … isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
223 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
Des3fShaderStructTests.cpp59 …, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 …c, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
84 m_fragShaderSource = fragShaderSource; in ShaderStructCase()
Des3fRasterizerDiscardTests.cpp214 const char* fragShaderSource = in init() local
227 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fPrimitiveRestartTests.cpp228 static const char* fragShaderSource = in init() local
238 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fShaderIndexingTests.cpp138 …Type varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 …aType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
156 m_fragShaderSource = fragShaderSource; in ShaderIndexingCase()
Des3fOcclusionQueryTests.cpp154 const char* fragShaderSource = in init() local
167 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
Des3fInstancedRenderingTests.cpp290 static const char* fragShaderSource = in init() local
303 …gram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource)); in init()
Des3fMultisampleTests.cpp429 static const char* fragShaderSource = in init() local
467 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp417 const char* const fragShaderSource = "#version 310 es\n" in genSamplerProgram() local
428 …rogramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); in genSamplerProgram()
762 const char* const fragShaderSource = "#version 310 es\n" in genSamplerProgram() local
788 …urce(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(a… in genSamplerProgram()
809 const char* const fragShaderSource = "#version 310 es\n" in genAlphaProgram() local
818 …rogramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); in genAlphaProgram()
Des31fMultisampleTests.cpp236 static const char* fragShaderSource = in init() local
263 …Program(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()