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/external/deqp/framework/opengl/
DgluShaderProgram.hpp317 …ne ProgramSources makeVtxFragSources (const std::string& vertexSrc, const std::string& fragmentSrc) in makeVtxFragSources() argument
321 sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc); in makeVtxFragSources()