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Searched refs:getGLTexture (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1D
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2D
121 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCube
157 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2DArray
190 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1DArray
220 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture3D
253 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCubeArray
289 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureBuffer
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D()
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate()
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
DglsShaderRenderCase.cpp528 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
529 …ng::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; in setupDefaultInputs()
530 …::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; in setupDefaultInputs()
531 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
DglsTextureBufferCase.cpp613 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); in renderGL()
622 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); in renderGL()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des2fTextureMipmapTests.cpp289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
831 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
981 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
Des2fTextureWrapTests.cpp176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des2fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
546 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
Des2fVertexTextureTests.cpp663 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
995 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer()
685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); in testSlice()
828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
982 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
1091 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1206 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureSizeTests.cpp141 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
284 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
Des3fTextureMipmapTests.cpp333 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
645 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
870 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1019 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
1277 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
1518 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
1826 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
2148 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
Des3fTextureShadowTests.cpp349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
915 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
Des3fTextureSwizzleTests.cpp171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
Des3fVertexTextureTests.cpp764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
Des3fTextureFilteringTests.cpp287 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate()
573 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
866 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
1107 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
593 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des3aTextureMipmapTests.cpp289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate()
553 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
583 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
Des2aTextureMipmapTests.cpp296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp204 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace()
341 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture()); in iterate()
Des31fTextureFilteringTests.cpp343 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()

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