Searched refs:getMotionState (Results 1 – 7 of 7) sorted by relevance
173 Vector3f p = link.rigidBody.getMotionState().getWorldLocation(); in update()178 Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat(); in update()560 … debugShape.setLocalTranslation(physicsBoneLink.rigidBody.getMotionState().getWorldLocation()); in render()561 … debugShape.setLocalRotation(physicsBoneLink.rigidBody.getMotionState().getWorldRotationQuat()); in render()716 Vector3f p = link.rigidBody.getMotionState().getWorldLocation(); in blendToKinematicMode()721 Quaternion q = link.rigidBody.getMotionState().getWorldRotationQuat(); in blendToKinematicMode()
207 getMotionState().applyTransform(spatial); in update()
175 if (getMotionState().applyTransform(spatial)) { in update()
91 ((jmeMotionState*) body->getMotionState())->setKinematicLocation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()92 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsLocation()116 ((jmeMotionState*) body->getMotionState())->setKinematicRotation(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()117 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2()141 ((jmeMotionState*) body->getMotionState())->setKinematicRotationQuat(env, value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()142 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setPhysicsRotation__JLcom_jme3_math_Quaternion_2()
174 getMotionState().applyTransform(spatial); in update()
130 public RigidBodyMotionState getMotionState() { in getMotionState() method in PhysicsRigidBody
144 public RigidBodyMotionState getMotionState() { in getMotionState() method in PhysicsRigidBody