/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 936 glAttachShader(shaderProg, shaderVert); in test() 937 glAttachShader(shaderProg, shaderFrag); in test() 1243 glAttachShader(program, shaderVert); in test() 1244 glAttachShader(program, shaderFrag); in test() 1344 glAttachShader(program, shaderVert); in test() 1345 glAttachShader(program, shaderFrag); in test() 1375 glAttachShader(program, shaderVert); in test() 1376 glAttachShader(program, shaderFrag); in test() 1423 glAttachShader(program, shaderVert); in test() 1427 glAttachShader(program, shaderFrag); in test() [all …]
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D | es3fIndexedStateQueryTests.cpp | 103 glAttachShader(shaderProg, shaderVert); in test() 104 glAttachShader(shaderProg, shaderFrag); in test() 280 glAttachShader(m_program, shaderVert); in test() 281 glAttachShader(m_program, shaderFrag); in test()
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D | es3fNegativeShaderApiTests.cpp | 194 glAttachShader(shader1, shader1); in init() 199 glAttachShader(program, program); in init() 201 glAttachShader(shader1, program); in init() 206 glAttachShader(program, -1); in init() 208 glAttachShader(-1, shader1); in init() 210 glAttachShader(-1, -1); in init() 215 glAttachShader(program, shader1); in init() 217 glAttachShader(program, shader1); in init() 222 glAttachShader(program, shader2); in init()
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D | es3fBooleanStateQueryTests.cpp | 604 glAttachShader(shaderProg, shaderVert); in test() 605 glAttachShader(shaderProg, shaderFrag); in test()
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D | es3fIntegerStateQueryTests.cpp | 1985 gl.glAttachShader(shaderProg, shaderVert); in test() 1986 gl.glAttachShader(shaderProg, shaderFrag); in test() 2090 gl.glAttachShader(shaderProg, shaderVert); in test() 2091 gl.glAttachShader(shaderProg, shaderFrag); in test()
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D | es3fShaderApiTests.cpp | 486 glAttachShader(program, m_vertShader); in linkProgram() 487 glAttachShader(program, m_fragShader); in linkProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramStateQueryTests.cpp | 131 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 132 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate() 151 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 152 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
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D | es31fNegativeShaderApiTests.cpp | 207 ctx.glAttachShader(shader1, shader1); in attach_shader() 212 ctx.glAttachShader(program, program); in attach_shader() 214 ctx.glAttachShader(shader1, program); in attach_shader() 219 ctx.glAttachShader(program, -1); in attach_shader() 221 ctx.glAttachShader(-1, shader1); in attach_shader() 223 ctx.glAttachShader(-1, -1); in attach_shader() 228 ctx.glAttachShader(program, shader1); in attach_shader() 230 ctx.glAttachShader(program, shader1); in attach_shader() 235 ctx.glAttachShader(program, shader2); in attach_shader()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 199 glAttachShader(shader1, shader1); in init() 204 glAttachShader(program, program); in init() 206 glAttachShader(shader1, program); in init() 211 glAttachShader(program, -1); in init() 213 glAttachShader(-1, shader1); in init() 215 glAttachShader(-1, -1); in init() 220 glAttachShader(program, shader1); in init() 222 glAttachShader(program, shader1); in init() 224 glAttachShader(program, shader2); in init()
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D | es2fShaderStateQueryTests.cpp | 774 glAttachShader(shaderProg, shaderVert); in test() 775 glAttachShader(shaderProg, shaderFrag); in test() 986 glAttachShader(program, shaderVert); in test() 987 glAttachShader(program, shaderFrag); in test() 1054 glAttachShader(program, shaderVert); in test() 1055 glAttachShader(program, shaderFrag); in test() 1085 glAttachShader(program, shaderVert); in test() 1086 glAttachShader(program, shaderFrag); in test() 1133 glAttachShader(program, shaderVert); in test() 1137 glAttachShader(program, shaderFrag); in test() [all …]
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D | es2fShaderApiTests.cpp | 432 glAttachShader(program, m_vertShader); in linkProgram() 433 glAttachShader(program, m_fragShader); in linkProgram()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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D | egluStaticES30Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 95 glAttachShader(prg_id, vtx_id); in createShader() 96 glAttachShader(prg_id, frg_id); in createShader()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 24 return (GrGLFuncPtr) glAttachShader; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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D | glwInitES30Direct.inl | 7 gl->attachShader = &glAttachShader;
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D | glwInitES20.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitES31Direct.inl | 8 gl->attachShader = &glAttachShader;
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D | glwInitES30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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/external/drm_hwcomposer/ |
D | glworker.cpp | 270 glAttachShader(program.get(), vertex_shader.get()); in GenerateProgram() 271 glAttachShader(program.get(), fragment_shader.get()); in GenerateProgram()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 123 o glAttachShader (GLuint program, GLuint shader);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 49 void glAttachShader (deUint32 program, deUint32 shader);
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 715 glAttachShader(m_programGL, m_vertShaderGL); in Program() 716 glAttachShader(m_programGL, m_fragShaderGL); in Program()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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