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Searched refs:glAttachShader (Results 1 – 25 of 49) sorted by relevance

12

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp936 glAttachShader(shaderProg, shaderVert); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
1243 glAttachShader(program, shaderVert); in test()
1244 glAttachShader(program, shaderFrag); in test()
1344 glAttachShader(program, shaderVert); in test()
1345 glAttachShader(program, shaderFrag); in test()
1375 glAttachShader(program, shaderVert); in test()
1376 glAttachShader(program, shaderFrag); in test()
1423 glAttachShader(program, shaderVert); in test()
1427 glAttachShader(program, shaderFrag); in test()
[all …]
Des3fIndexedStateQueryTests.cpp103 glAttachShader(shaderProg, shaderVert); in test()
104 glAttachShader(shaderProg, shaderFrag); in test()
280 glAttachShader(m_program, shaderVert); in test()
281 glAttachShader(m_program, shaderFrag); in test()
Des3fNegativeShaderApiTests.cpp194 glAttachShader(shader1, shader1); in init()
199 glAttachShader(program, program); in init()
201 glAttachShader(shader1, program); in init()
206 glAttachShader(program, -1); in init()
208 glAttachShader(-1, shader1); in init()
210 glAttachShader(-1, -1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
222 glAttachShader(program, shader2); in init()
Des3fBooleanStateQueryTests.cpp604 glAttachShader(shaderProg, shaderVert); in test()
605 glAttachShader(shaderProg, shaderFrag); in test()
Des3fIntegerStateQueryTests.cpp1985 gl.glAttachShader(shaderProg, shaderVert); in test()
1986 gl.glAttachShader(shaderProg, shaderFrag); in test()
2090 gl.glAttachShader(shaderProg, shaderVert); in test()
2091 gl.glAttachShader(shaderProg, shaderFrag); in test()
Des3fShaderApiTests.cpp486 glAttachShader(program, m_vertShader); in linkProgram()
487 glAttachShader(program, m_fragShader); in linkProgram()
/external/deqp/modules/gles31/functional/
Des31fProgramStateQueryTests.cpp131 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
132 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
151 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
152 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
Des31fNegativeShaderApiTests.cpp207 ctx.glAttachShader(shader1, shader1); in attach_shader()
212 ctx.glAttachShader(program, program); in attach_shader()
214 ctx.glAttachShader(shader1, program); in attach_shader()
219 ctx.glAttachShader(program, -1); in attach_shader()
221 ctx.glAttachShader(-1, shader1); in attach_shader()
223 ctx.glAttachShader(-1, -1); in attach_shader()
228 ctx.glAttachShader(program, shader1); in attach_shader()
230 ctx.glAttachShader(program, shader1); in attach_shader()
235 ctx.glAttachShader(program, shader2); in attach_shader()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp199 glAttachShader(shader1, shader1); in init()
204 glAttachShader(program, program); in init()
206 glAttachShader(shader1, program); in init()
211 glAttachShader(program, -1); in init()
213 glAttachShader(-1, shader1); in init()
215 glAttachShader(-1, -1); in init()
220 glAttachShader(program, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader2); in init()
Des2fShaderStateQueryTests.cpp774 glAttachShader(shaderProg, shaderVert); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
986 glAttachShader(program, shaderVert); in test()
987 glAttachShader(program, shaderFrag); in test()
1054 glAttachShader(program, shaderVert); in test()
1055 glAttachShader(program, shaderFrag); in test()
1085 glAttachShader(program, shaderVert); in test()
1086 glAttachShader(program, shaderFrag); in test()
1133 glAttachShader(program, shaderVert); in test()
1137 glAttachShader(program, shaderFrag); in test()
[all …]
Des2fShaderApiTests.cpp432 glAttachShader(program, m_vertShader); in linkProgram()
433 glAttachShader(program, m_fragShader); in linkProgram()
/external/deqp/framework/egl/
DegluStaticES20Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
DegluStaticES30Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
/external/eigen/unsupported/test/
Dopenglsupport.cpp95 glAttachShader(prg_id, vtx_id); in createShader()
96 glAttachShader(prg_id, frg_id); in createShader()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp24 return (GrGLFuncPtr) glAttachShader; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl7 gl->attachShader = &glAttachShader;
DglwInitES30Direct.inl7 gl->attachShader = &glAttachShader;
DglwInitES20.inl7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
DglwInitES31Direct.inl8 gl->attachShader = &glAttachShader;
DglwInitES30.inl7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
/external/drm_hwcomposer/
Dglworker.cpp270 glAttachShader(program.get(), vertex_shader.get()); in GenerateProgram()
271 glAttachShader(program.get(), fragment_shader.get()); in GenerateProgram()
/external/deqp/doc/
DGLES2 Negative API Functions.txt123 o glAttachShader (GLuint program, GLuint shader);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp49 void glAttachShader (deUint32 program, deUint32 shader);
/external/deqp/modules/glshared/
DglsLongStressCase.cpp715 glAttachShader(m_programGL, m_vertShaderGL); in Program()
716 glAttachShader(m_programGL, m_fragShaderGL); in Program()
/external/mesa3d/include/GLES2/
Dgl2.h475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);

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