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Searched refs:glBeginConditionalRender (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL30.inl8 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL31.inl8 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL32.inl8 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL33.inl8 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL40.inl8 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL41.inl9 …inConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL42.inl9 …nditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL44.inl9 …nditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL43.inl9 …nditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwInitGL45.inl9 …nditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
DglwApi.inl9 #define glBeginConditionalRender glwBeginConditionalRender macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl9 gl->beginConditionalRender = glBeginConditionalRender;
DtcuNullRenderContextFuncs.inl27 GLW_APICALL void GLW_APIENTRY glBeginConditionalRender (GLuint id, GLenum mode) function
/external/mesa3d/include/GL/
Dgl_mangle.h53 #define glBeginConditionalRender MANGLE(BeginConditionalRender) macro
Dglext.h6798 GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
DgluCallLogWrapper.inl28 void CallLogWrapper::glBeginConditionalRender (glw::GLuint id, glw::GLenum mode) function in CallLogWrapper
31 …m_log << TestLog::Message << "glBeginConditionalRender(" << id << ", " << toHex(mode) << ");" << T…