/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() [all …]
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer() 203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer() 236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 248 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() 361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer() 365 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer() 400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render() 405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render() 407 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render() [all …]
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D | glsBufferTestUtil.cpp | 309 glBindBuffer(target, buffer); in write() 311 glBindBuffer(target, 0); in write() 324 glBindBuffer(target, buffer); in write() 332 glBindBuffer(target, 0); in write() 400 glBindBuffer(target, buffer); in verify() 410 glBindBuffer(target, 0); in verify() 593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); in verify() 602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify() 608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); in verify() 612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fBufferCopyTests.cpp | 98 glBindBuffer(m_srcTarget, srcBuf); in iterate() 104 glBindBuffer(m_dstTarget, dstBuf); in iterate() 115 glBindBuffer(m_srcTarget, srcBuf); in iterate() 116 glBindBuffer(m_dstTarget, dstBuf); in iterate() 178 glBindBuffer(m_srcTarget, buf); in iterate() 202 glBindBuffer(m_srcTarget, buf); in iterate() 209 glBindBuffer(m_dstTarget, buf); in iterate()
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D | es3fNegativeBufferApiTests.cpp | 58 glBindBuffer(-1, 0); in init() 80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 137 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 318 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in init() 370 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback() 202 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback() 207 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback() 322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers() 373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers() 378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
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D | es3fBufferMapTests.cpp | 77 glBindBuffer(m_bufferTarget, buf); in iterate() 81 glBindBuffer(m_bufferTarget, buf); in iterate() 130 glBindBuffer(m_bufferTarget, buf); in iterate() 181 glBindBuffer(m_bufferTarget, buf); in iterate() 242 glBindBuffer(m_bufferTarget, buf); in iterate() 301 glBindBuffer(m_bufferTarget, buf); in iterate() 362 glBindBuffer(m_bufferTarget, buf); in iterate() 434 glBindBuffer(m_bufferTarget, buf); in iterate() 442 glBindBuffer(m_bufferTarget, buf); in iterate() 499 glBindBuffer(m_bufferTarget, buf); in iterate() [all …]
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D | es3fNegativeVertexArrayApiTests.cpp | 162 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 205 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 391 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 494 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 661 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 772 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 847 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init() 960 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
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D | es3fNegativeStateApiTests.cpp | 792 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 804 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 816 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 828 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 840 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 850 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 1086 glBindBuffer (GL_ARRAY_BUFFER, buffer); in init() 1090 glBindBuffer (GL_ARRAY_BUFFER, 0); in init()
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D | es3fBufferWriteTests.cpp | 200 glBindBuffer(m_target, buf); in iterate() 247 glBindBuffer(spec->target, buf); in iterate() 295 glBindBuffer(m_target, buf); in iterate() 348 glBindBuffer(m_target, buf); in iterate() 475 glBindBuffer(target, m_buffer); in iterate()
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D | es3fPixelBufferObjectTests.cpp | 544 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBuffer)); in iterate() 554 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); in iterate() 572 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBuffer)); in iterate()
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D | es3fVertexArrayObjectTests.cpp | 232 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init() 234 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init() 548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState() 552 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState() 808 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init() 810 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init() 1125 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState() 1129 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 49 ctx.glBindBuffer(-1, 0); in bind_buffer() 74 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_data() 92 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data() 104 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() 113 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data() 119 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() 133 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data_size_offset() 313 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range() 318 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in bind_buffer_range() 371 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_base() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 157 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_pointer() 201 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_pointer() 397 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements() 502 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_incomplete_primitive() 673 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced() 786 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced_incomplete_primitive() 862 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements() 977 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements_incomplete_primitive()
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D | es31fTextureBufferTests.cpp | 241 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 373 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 444 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate() 525 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
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D | es31fNegativeStateApiTests.cpp | 812 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_parameteriv() 824 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_parameteriv() 837 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_parameteri64v() 849 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_parameteri64v() 862 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_pointerv() 872 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_pointerv()
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D | es31fVertexAttributeBindingTests.cpp | 919 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo() 935 gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer); in renderTo() 968 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo() 1148 gl.glBindBuffer(GL_ARRAY_BUFFER, *dummyBuffer); in renderTo() 1165 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo() 1182 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo() 1203 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 56 glBindBuffer(-1, 0); in init() 78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
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D | es2fBufferTestUtil.cpp | 432 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in verify() 433 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify() 442 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() 595 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify() 596 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer); in verify()
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D | es2fBufferWriteTests.cpp | 200 glBindBuffer(m_target, buf); in iterate() 247 glBindBuffer(spec->target, buf); in iterate() 295 glBindBuffer(m_target, buf); in iterate() 348 glBindBuffer(m_target, buf); in iterate() 463 glBindBuffer(target, m_buffer); in iterate()
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D | es2fNegativeStateApiTests.cpp | 482 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 496 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 614 glBindBuffer (GL_ARRAY_BUFFER, buffer); in init() 618 glBindBuffer (GL_ARRAY_BUFFER, 0); in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 203 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in iterate() 214 gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in iterate() 226 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID); in iterate() 253 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate() 277 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 9 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
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D | egluStaticES30Library.inl | 11 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
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/external/drm_hwcomposer/ |
D | glworker.cpp | 537 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in Init() 539 glBindBuffer(GL_ARRAY_BUFFER, 0); in Init() 618 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); in Composite() 684 glBindBuffer(GL_ARRAY_BUFFER, 0); in Composite()
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