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Searched refs:glBindBuffer (Results 1 – 25 of 84) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips()
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips()
235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips()
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw()
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw()
275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw()
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers()
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers()
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/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer()
203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in TextureRenderer()
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
248 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render()
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer()
365 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in BufferRenderer()
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render()
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render()
407 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); in render()
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DglsBufferTestUtil.cpp309 glBindBuffer(target, buffer); in write()
311 glBindBuffer(target, 0); in write()
324 glBindBuffer(target, buffer); in write()
332 glBindBuffer(target, 0); in write()
400 glBindBuffer(target, buffer); in verify()
410 glBindBuffer(target, 0); in verify()
593 glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); in verify()
602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify()
608 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); in verify()
612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify()
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/external/deqp/modules/gles3/functional/
Des3fBufferCopyTests.cpp98 glBindBuffer(m_srcTarget, srcBuf); in iterate()
104 glBindBuffer(m_dstTarget, dstBuf); in iterate()
115 glBindBuffer(m_srcTarget, srcBuf); in iterate()
116 glBindBuffer(m_dstTarget, dstBuf); in iterate()
178 glBindBuffer(m_srcTarget, buf); in iterate()
202 glBindBuffer(m_srcTarget, buf); in iterate()
209 glBindBuffer(m_dstTarget, buf); in iterate()
Des3fNegativeBufferApiTests.cpp58 glBindBuffer(-1, 0); in init()
80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
137 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
318 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in init()
370 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
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Des3fIndexedStateQueryTests.cpp157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback()
202 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); in testTransformFeedback()
207 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); in testTransformFeedback()
322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers()
373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers()
378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
Des3fBufferMapTests.cpp77 glBindBuffer(m_bufferTarget, buf); in iterate()
81 glBindBuffer(m_bufferTarget, buf); in iterate()
130 glBindBuffer(m_bufferTarget, buf); in iterate()
181 glBindBuffer(m_bufferTarget, buf); in iterate()
242 glBindBuffer(m_bufferTarget, buf); in iterate()
301 glBindBuffer(m_bufferTarget, buf); in iterate()
362 glBindBuffer(m_bufferTarget, buf); in iterate()
434 glBindBuffer(m_bufferTarget, buf); in iterate()
442 glBindBuffer(m_bufferTarget, buf); in iterate()
499 glBindBuffer(m_bufferTarget, buf); in iterate()
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Des3fNegativeVertexArrayApiTests.cpp162 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
205 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
391 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
494 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
661 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
772 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
847 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
960 glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in init()
Des3fNegativeStateApiTests.cpp792 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
804 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
816 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
828 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
840 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
850 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
1086 glBindBuffer (GL_ARRAY_BUFFER, buffer); in init()
1090 glBindBuffer (GL_ARRAY_BUFFER, 0); in init()
Des3fBufferWriteTests.cpp200 glBindBuffer(m_target, buf); in iterate()
247 glBindBuffer(spec->target, buf); in iterate()
295 glBindBuffer(m_target, buf); in iterate()
348 glBindBuffer(m_target, buf); in iterate()
475 glBindBuffer(target, m_buffer); in iterate()
Des3fPixelBufferObjectTests.cpp544 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBuffer)); in iterate()
554 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); in iterate()
572 GLU_CHECK_CALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, pixelBuffer)); in iterate()
Des3fVertexArrayObjectTests.cpp232 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init()
234 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
552 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
808 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in init()
810 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in init()
1125 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
1129 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); in setState()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp49 ctx.glBindBuffer(-1, 0); in bind_buffer()
74 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_data()
92 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data()
104 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
113 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data()
119 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
133 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data_size_offset()
313 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range()
318 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); in bind_buffer_range()
371 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_base()
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Des31fNegativeVertexArrayApiTests.cpp157 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_pointer()
201 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_pointer()
397 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements()
502 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_incomplete_primitive()
673 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced()
786 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced_incomplete_primitive()
862 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements()
977 ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements_incomplete_primitive()
Des31fTextureBufferTests.cpp241 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
373 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
444 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
525 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
Des31fNegativeStateApiTests.cpp812 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_parameteriv()
824 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_parameteriv()
837 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_parameteri64v()
849 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_parameteri64v()
862 ctx.glBindBuffer(GL_ARRAY_BUFFER, buf); in get_buffer_pointerv()
872 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in get_buffer_pointerv()
Des31fVertexAttributeBindingTests.cpp919 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo()
935 gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer); in renderTo()
968 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo()
1148 gl.glBindBuffer(GL_ARRAY_BUFFER, *dummyBuffer); in renderTo()
1165 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo()
1182 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo()
1203 gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); in renderTo()
/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp56 glBindBuffer(-1, 0); in init()
78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init()
Des2fBufferTestUtil.cpp432 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in verify()
433 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify()
442 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify()
595 glBindBuffer (GL_ARRAY_BUFFER, 0); in verify()
596 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer); in verify()
Des2fBufferWriteTests.cpp200 glBindBuffer(m_target, buf); in iterate()
247 glBindBuffer(spec->target, buf); in iterate()
295 glBindBuffer(m_target, buf); in iterate()
348 glBindBuffer(m_target, buf); in iterate()
463 glBindBuffer(target, m_buffer); in iterate()
Des2fNegativeStateApiTests.cpp482 glBindBuffer(GL_ARRAY_BUFFER, buf); in init()
496 glBindBuffer(GL_ARRAY_BUFFER, 0); in init()
614 glBindBuffer (GL_ARRAY_BUFFER, buffer); in init()
618 glBindBuffer (GL_ARRAY_BUFFER, 0); in init()
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp203 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); in iterate()
214 gl.glBindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); in iterate()
226 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorBufferID); in iterate()
253 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate()
277 gl.glBindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); in iterate()
/external/deqp/framework/egl/
DegluStaticES20Library.inl9 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
DegluStaticES30Library.inl11 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
/external/drm_hwcomposer/
Dglworker.cpp537 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in Init()
539 glBindBuffer(GL_ARRAY_BUFFER, 0); in Init()
618 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); in Composite()
684 glBindBuffer(GL_ARRAY_BUFFER, 0); in Composite()

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