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Searched refs:glBindVertexArray (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp95 gl.glBindVertexArray(*vao); in test()
117 gl.glBindVertexArray(*otherVao); in test()
124 gl.glBindVertexArray(*vao); in test()
170 gl.glBindVertexArray(*vao); in test()
192 gl.glBindVertexArray(*otherVao); in test()
199 gl.glBindVertexArray(*vao); in test()
273 gl.glBindVertexArray(*vao); in test()
297 gl.glBindVertexArray(*otherVao); in test()
304 gl.glBindVertexArray(*vao); in test()
351 gl.glBindVertexArray(*vao); in test()
[all …]
Des31fDefaultVertexArrayObjectTests.cpp62 gl.glBindVertexArray(0); in iterate()
Des31fVertexAttributeBindingTests.cpp330 gl.glBindVertexArray(m_vao); in renderTo()
368 gl.glBindVertexArray(0); in renderTo()
629 gl.glBindVertexArray(m_vao); in renderTo()
675 gl.glBindVertexArray(0); in renderTo()
900 gl.glBindVertexArray(m_vao); in renderTo()
988 gl.glBindVertexArray(0); in renderTo()
1136 gl.glBindVertexArray(m_vao); in renderTo()
1229 gl.glBindVertexArray(0); in renderTo()
1394 gl.glBindVertexArray(*vao); in iterate()
1450 gl.glBindVertexArray(*vao); in iterate()
Des31fNegativeVertexArrayApiTests.cpp156 ctx.glBindVertexArray(vao); in vertex_attrib_pointer()
163 ctx.glBindVertexArray(0); in vertex_attrib_pointer()
200 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer()
207 ctx.glBindVertexArray(0); in vertex_attrib_i_pointer()
243 ctx.glBindVertexArray(-1); in bind_vertex_array()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2218 glBindVertexArray(vaos[0]); in test()
2227 glBindVertexArray(vaos[1]); in test()
2236 glBindVertexArray(vaos[0]); in test()
2324 glBindVertexArray(vaos[0]); in test()
2333 glBindVertexArray(vaos[1]); in test()
2342 glBindVertexArray(vaos[0]); in test()
2439 glBindVertexArray(vaos[0]); in test()
2448 glBindVertexArray(vaos[1]); in test()
2457 glBindVertexArray(vaos[0]); in test()
2550 glBindVertexArray(vaos[0]); in test()
[all …]
Des3fDefaultVertexArrayObjectTests.cpp60 gl.glBindVertexArray(0); in iterate()
Des3fVertexArrayObjectTests.cpp603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
605 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
614 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1180 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1182 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1186 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1191 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
Des3fNegativeVertexArrayApiTests.cpp161 glBindVertexArray(vao); in init()
168 glBindVertexArray(0); in init()
204 glBindVertexArray(vao); in init()
211 glBindVertexArray(0); in init()
243 glBindVertexArray(-1); in init()
Des3fLifetimeTests.cpp174 void bind (GLuint name) { glBindVertexArray(name); } in bind()
Des3fIntegerStateQueryTests.cpp2140 gl.glBindVertexArray(vertexArrayObject); in test()
2221 gl.glBindVertexArray(vaos[0]); in test()
2229 gl.glBindVertexArray(vaos[1]); in test()
2237 gl.glBindVertexArray(vaos[0]); in test()
2245 gl.glBindVertexArray(vaos[1]); in test()
Des3fNegativeStateApiTests.cpp1320 glBindVertexArray (vao); in init()
1324 glBindVertexArray (0); in init()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
254 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
414 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
DglsBufferTestUtil.cpp599 glBindVertexArray (m_vao); in verify()
648 glBindVertexArray(0); in verify()
784 glBindVertexArray (m_vao); in verify()
846 glBindVertexArray(0); in verify()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp324 gl.glBindVertexArray(m_vao); in renderTo()
362 gl.glBindVertexArray(0); in renderTo()
589 gl.glBindVertexArray(*vao); in iterate()
Des31sDrawTests.cpp190 gl.glBindVertexArray(m_vao); in iterate()
/external/deqp/framework/egl/
DegluStaticES30Library.inl19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl19 gl->bindVertexArray = &glBindVertexArray;
DglwInitES31Direct.inl22 gl->bindVertexArray = &glBindVertexArray;
DglwInitES30.inl19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
DglwInitGL30.inl19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
DglwInitGL31.inl19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
DglwInitES31.inl22 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
/external/deqp/modules/gles3/stress/
Des3sDrawTests.cpp195 gl.glBindVertexArray(*vao); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp222 void glBindVertexArray (deUint32 array);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java2333 ARBVertexArrayObject.glBindVertexArray(id); in updateVertexArray()
2370 ARBVertexArrayObject.glBindVertexArray(mesh.getId()); in renderMeshVertexArray()

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