/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 95 gl.glBindVertexArray(*vao); in test() 117 gl.glBindVertexArray(*otherVao); in test() 124 gl.glBindVertexArray(*vao); in test() 170 gl.glBindVertexArray(*vao); in test() 192 gl.glBindVertexArray(*otherVao); in test() 199 gl.glBindVertexArray(*vao); in test() 273 gl.glBindVertexArray(*vao); in test() 297 gl.glBindVertexArray(*otherVao); in test() 304 gl.glBindVertexArray(*vao); in test() 351 gl.glBindVertexArray(*vao); in test() [all …]
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D | es31fDefaultVertexArrayObjectTests.cpp | 62 gl.glBindVertexArray(0); in iterate()
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D | es31fVertexAttributeBindingTests.cpp | 330 gl.glBindVertexArray(m_vao); in renderTo() 368 gl.glBindVertexArray(0); in renderTo() 629 gl.glBindVertexArray(m_vao); in renderTo() 675 gl.glBindVertexArray(0); in renderTo() 900 gl.glBindVertexArray(m_vao); in renderTo() 988 gl.glBindVertexArray(0); in renderTo() 1136 gl.glBindVertexArray(m_vao); in renderTo() 1229 gl.glBindVertexArray(0); in renderTo() 1394 gl.glBindVertexArray(*vao); in iterate() 1450 gl.glBindVertexArray(*vao); in iterate()
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D | es31fNegativeVertexArrayApiTests.cpp | 156 ctx.glBindVertexArray(vao); in vertex_attrib_pointer() 163 ctx.glBindVertexArray(0); in vertex_attrib_pointer() 200 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer() 207 ctx.glBindVertexArray(0); in vertex_attrib_i_pointer() 243 ctx.glBindVertexArray(-1); in bind_vertex_array()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2218 glBindVertexArray(vaos[0]); in test() 2227 glBindVertexArray(vaos[1]); in test() 2236 glBindVertexArray(vaos[0]); in test() 2324 glBindVertexArray(vaos[0]); in test() 2333 glBindVertexArray(vaos[1]); in test() 2342 glBindVertexArray(vaos[0]); in test() 2439 glBindVertexArray(vaos[0]); in test() 2448 glBindVertexArray(vaos[1]); in test() 2457 glBindVertexArray(vaos[0]); in test() 2550 glBindVertexArray(vaos[0]); in test() [all …]
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D | es3fDefaultVertexArrayObjectTests.cpp | 60 gl.glBindVertexArray(0); in iterate()
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D | es3fVertexArrayObjectTests.cpp | 603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 605 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 614 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 1180 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 1182 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 1186 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 1191 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
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D | es3fNegativeVertexArrayApiTests.cpp | 161 glBindVertexArray(vao); in init() 168 glBindVertexArray(0); in init() 204 glBindVertexArray(vao); in init() 211 glBindVertexArray(0); in init() 243 glBindVertexArray(-1); in init()
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D | es3fLifetimeTests.cpp | 174 void bind (GLuint name) { glBindVertexArray(name); } in bind()
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D | es3fIntegerStateQueryTests.cpp | 2140 gl.glBindVertexArray(vertexArrayObject); in test() 2221 gl.glBindVertexArray(vaos[0]); in test() 2229 gl.glBindVertexArray(vaos[1]); in test() 2237 gl.glBindVertexArray(vaos[0]); in test() 2245 gl.glBindVertexArray(vaos[1]); in test()
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D | es3fNegativeStateApiTests.cpp | 1320 glBindVertexArray (vao); in init() 1324 glBindVertexArray (0); in init()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render() 254 GLU_CHECK_CALL(glBindVertexArray(0)); in render() 395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render() 414 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
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D | glsBufferTestUtil.cpp | 599 glBindVertexArray (m_vao); in verify() 648 glBindVertexArray(0); in verify() 784 glBindVertexArray (m_vao); in verify() 846 glBindVertexArray(0); in verify()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 324 gl.glBindVertexArray(m_vao); in renderTo() 362 gl.glBindVertexArray(0); in renderTo() 589 gl.glBindVertexArray(*vao); in iterate()
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D | es31sDrawTests.cpp | 190 gl.glBindVertexArray(m_vao); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 19 gl->bindVertexArray = &glBindVertexArray;
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D | glwInitES31Direct.inl | 22 gl->bindVertexArray = &glBindVertexArray;
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D | glwInitES30.inl | 19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
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D | glwInitGL30.inl | 19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
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D | glwInitGL31.inl | 19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
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D | glwInitES31.inl | 22 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 195 gl.glBindVertexArray(*vao); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 222 void glBindVertexArray (deUint32 array);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 2333 ARBVertexArrayObject.glBindVertexArray(id); in updateVertexArray() 2370 ARBVertexArrayObject.glBindVertexArray(mesh.getId()); in renderMeshVertexArray()
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