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Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
Des2fNegativeBufferApiTests.cpp182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
242 glCheckFramebufferStatus(-1); in init()
244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
372 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
439 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
475 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
539 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
570 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
642 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
[all …]
Des3fNegativeBufferApiTests.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
283 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
415 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
459 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
500 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
651 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
816 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
[all …]
Des3fFboTestCase.cpp139 deUint32 status = glCheckFramebufferStatus(target); in checkFramebufferStatus()
Des3fRasterizerDiscardTests.cpp188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObject()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp284 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
312 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
378 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
446 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
483 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
548 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
580 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
611 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
654 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced()
[all …]
Des31fNegativeBufferApiTests.cpp190 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
249 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
256 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
263 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
283 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
417 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
462 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
504 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
658 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_buffers()
826 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_buffer()
[all …]
Des31fFboTestCase.cpp143 deUint32 status = glCheckFramebufferStatus(target); in checkFramebufferStatus()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt30 + glCheckFramebufferStatus return value check
47 glCheckFramebufferStatus on it. The returned value is compared against a set
89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
94 attachments with different sizes. The glCheckFramebufferStatus call is
/external/deqp/doc/testspecs/GLES2/
Dfunctional.fbo.completeness.txt29 + glCheckFramebufferStatus return value check
46 glCheckFramebufferStatus on it. The returned value is compared against a set
126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
131 attachments with different sizes. The glCheckFramebufferStatus call is
/external/deqp/framework/egl/
DegluStaticES20Library.inl20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
DegluStaticES30Library.inl28 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp204 return (GrGLFuncPtr) glCheckFramebufferStatus; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
DglwInitES30Direct.inl28 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
DglwInitES20.inl20 …ckFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
DglwInitES31Direct.inl32 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
DglwInitES30.inl28 …ckFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
/external/drm_hwcomposer/
Dglworker.cpp81 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { in GetGLFramebufferError()
779 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in PrepareAndCacheFramebuffer()
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm351 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
352 … NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp497 GLW_APICALL GLenum GLW_APIENTRY glCheckFramebufferStatus (GLenum target) in glCheckFramebufferStatus() function
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp204 deUint32 ContextWrapper::glCheckFramebufferStatus (deUint32 target) in glCheckFramebufferStatus() function in sglr::ContextWrapper
DsglrContextWrapper.hpp62 deUint32 glCheckFramebufferStatus (deUint32 target);
/external/deqp/doc/
DGLES2 Negative API Functions.txt94 o glCheckFramebufferStatus (GLenum target);

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