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Searched refs:glColorMask (Results 1 – 25 of 57) sorted by relevance

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/external/deqp/doc/testspecs/GLES2/
Dfunctional.color_clear.txt27 + glColorMask() effect on color buffer clears
28 + Combined glScissor() and glColorMask() effect
/external/deqp/framework/egl/
DegluStaticES20Library.inl25 { "glColorMask", (deFunctionPtr)glColorMask },
DegluStaticES30Library.inl38 { "glColorMask", (deFunctionPtr)glColorMask },
/external/deqp/modules/gles3/functional/
Des3fFboMultisampleTests.cpp186 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); in render()
208 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); in render()
Des3fMultisampleTests.cpp1283 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); in iterate()
1289 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
1439 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
Des3fRandomFragmentOpTests.cpp205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, in setGLState()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def57 glColorMask = glColorMask@16
Dopengl32.def57 glColorMask
Dstw_context.c647 &glColorMask,
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp48 return (GrGLFuncPtr) glColorMask; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl25 gl->colorMask = &glColorMask;
DglwInitES30Direct.inl38 gl->colorMask = &glColorMask;
DglwInitES20.inl25 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
DglwInitES31Direct.inl42 gl->colorMask = &glColorMask;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java146 glColorMask(true, true, true, true); in clearBuffers()
282 glColorMask(true, true, true, true); in applyRenderState()
285 glColorMask(false, false, false, false); in applyRenderState()
DLwjglRenderer.java426 glColorMask(true, true, true, true); in clearBuffers()
499 glColorMask(true, true, true, true); in applyRenderState()
502 glColorMask(false, false, false, false); in applyRenderState()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp1139 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); in iterate()
1145 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
1298 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
Des2fRandomFragmentOpTests.cpp205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, in setGLState()
Des2fBooleanStateQueryTests.cpp519 glColorMask(testMasks[ndx].r, testMasks[ndx].g, testMasks[ndx].b, testMasks[ndx].a); in test()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl67 "glColorMask",
214 "glColorMask",
/external/mesa3d/docs/
DRELNOTES-3.5145 are now just called from glIndexMask and glColorMask like the other
DRELNOTES-3.3219 check the glColorMask glIndexMask, and glStencilMask settings
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp344 void ContextWrapper::glColorMask (deBool r, deBool g, deBool b, deBool a) in glColorMask() function in sglr::ContextWrapper
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def240 glColorMask
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java126 public void glColorMask(boolean red, boolean green, boolean blue, in glColorMask() method in GLErrorLogger.ErrorLoggingGL
128 ((GL10)mGL).glColorMask(red, green, blue, alpha); in glColorMask()

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