/external/deqp/doc/testspecs/GLES2/ |
D | functional.color_clear.txt | 27 + glColorMask() effect on color buffer clears 28 + Combined glScissor() and glColorMask() effect
|
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 25 { "glColorMask", (deFunctionPtr)glColorMask },
|
D | egluStaticES30Library.inl | 38 { "glColorMask", (deFunctionPtr)glColorMask },
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboMultisampleTests.cpp | 186 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); in render() 208 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); in render()
|
D | es3fMultisampleTests.cpp | 1283 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); in iterate() 1289 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate() 1439 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
|
D | es3fRandomFragmentOpTests.cpp | 205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, in setGLState()
|
/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 57 glColorMask = glColorMask@16
|
D | opengl32.def | 57 glColorMask
|
D | stw_context.c | 647 &glColorMask,
|
/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 48 return (GrGLFuncPtr) glColorMask; in android_get_gl_proc()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 25 gl->colorMask = &glColorMask;
|
D | glwInitES30Direct.inl | 38 gl->colorMask = &glColorMask;
|
D | glwInitES20.inl | 25 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
|
D | glwInitES31Direct.inl | 42 gl->colorMask = &glColorMask;
|
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 146 glColorMask(true, true, true, true); in clearBuffers() 282 glColorMask(true, true, true, true); in applyRenderState() 285 glColorMask(false, false, false, false); in applyRenderState()
|
D | LwjglRenderer.java | 426 glColorMask(true, true, true, true); in clearBuffers() 499 glColorMask(true, true, true, true); in applyRenderState() 502 glColorMask(false, false, false, false); in applyRenderState()
|
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 1139 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); in iterate() 1145 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate() 1298 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); in iterate()
|
D | es2fRandomFragmentOpTests.cpp | 205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, in setGLState()
|
D | es2fBooleanStateQueryTests.cpp | 519 glColorMask(testMasks[ndx].r, testMasks[ndx].g, testMasks[ndx].b, testMasks[ndx].a); in test()
|
/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 67 "glColorMask", 214 "glColorMask",
|
/external/mesa3d/docs/ |
D | RELNOTES-3.5 | 145 are now just called from glIndexMask and glColorMask like the other
|
D | RELNOTES-3.3 | 219 check the glColorMask glIndexMask, and glStencilMask settings
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 344 void ContextWrapper::glColorMask (deBool r, deBool g, deBool b, deBool a) in glColorMask() function in sglr::ContextWrapper
|
/external/mesa3d/src/mesa/drivers/windows/gdi/ |
D | mesa.def | 240 glColorMask
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 126 public void glColorMask(boolean red, boolean green, boolean blue, in glColorMask() method in GLErrorLogger.ErrorLoggingGL 128 ((GL10)mGL).glColorMask(red, green, blue, alpha); in glColorMask()
|