/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 201 glDepthFunc(GL_ALWAYS); in render() 208 glDepthFunc(GL_LESS); // (1 < depth) ? in render() 213 glDepthFunc(GL_GREATER); // (0 > depth) ? in render() 287 glDepthFunc(GL_ALWAYS); in render() 293 glDepthFunc(GL_EQUAL); in render()
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D | es3fFboMultisampleTests.cpp | 144 glDepthFunc(GL_ALWAYS); in render() 184 glDepthFunc(GL_LESS); in render()
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D | es3fFboInvalidateTests.cpp | 180 glDepthFunc(GL_ALWAYS); in render() 272 glDepthFunc(GL_ALWAYS); in render() 529 glDepthFunc(GL_ALWAYS); in render() 783 glDepthFunc(GL_ALWAYS); in render() 1168 glDepthFunc(GL_ALWAYS); in render() 1295 glDepthFunc(GL_ALWAYS); in render()
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D | es3fNegativeFragmentApiTests.cpp | 66 glDepthFunc(-1); in init()
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D | es3fRasterizerDiscardTests.cpp | 293 glDepthFunc (GL_LEQUAL); in iterate()
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D | es3fRandomFragmentOpTests.cpp | 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 195 glDepthFunc(GL_ALWAYS); in iterate() 217 glDepthFunc(m_compareFunc); in iterate() 337 glDepthFunc(GL_ALWAYS); in iterate() 347 glDepthFunc(GL_LEQUAL); in iterate()
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D | es2fNegativeFragmentApiTests.cpp | 66 glDepthFunc(-1); in init()
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D | es2fRandomFragmentOpTests.cpp | 184 wrapper.glDepthFunc(state.depthFunc); in setGLState()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 40 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
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D | egluStaticES30Library.inl | 62 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 69 glDepthFunc = glDepthFunc@4
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D | opengl32.def | 69 glDepthFunc
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D | stw_context.c | 682 &glDepthFunc,
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 40 gl->depthFunc = &glDepthFunc;
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D | glwInitES30Direct.inl | 62 gl->depthFunc = &glDepthFunc;
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D | glwInitES20.inl | 40 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
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D | glwInitES31Direct.inl | 68 gl->depthFunc = &glDepthFunc;
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D | glwInitES30.inl | 62 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 61 ctx.glDepthFunc(-1); in depth_func()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 76 "glDepthFunc", 229 "glDepthFunc",
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 314 void ContextWrapper::glDepthFunc (deUint32 func) in glDepthFunc() function in sglr::ContextWrapper
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
D | mesa.def | 275 glDepthFunc
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 185 public void glDepthFunc(int func) { in glDepthFunc() method in GLErrorLogger.ErrorLoggingGL 186 ((GL10)mGL).glDepthFunc(func); in glDepthFunc()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 75 o glDepthFunc (GLenum func);
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