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Searched refs:glDepthMask (Results 1 – 25 of 53) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl41 { "glDepthMask", (deFunctionPtr)glDepthMask },
DegluStaticES30Library.inl63 { "glDepthMask", (deFunctionPtr)glDepthMask },
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def70 glDepthMask = glDepthMask@4
Dopengl32.def70 glDepthMask
Dstw_context.c648 &glDepthMask,
/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp424 glDepthMask(GL_FALSE); in test()
428 glDepthMask(GL_TRUE); in test()
Des2fDepthRangeTests.cpp348 glDepthMask(GL_FALSE); in iterate()
Des2fRandomFragmentOpTests.cpp185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
Des2fDepthStencilTests.cpp457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render()
660 glDepthMask(GL_TRUE); in iterate()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp72 return (GrGLFuncPtr) glDepthMask; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl41 gl->depthMask = &glDepthMask;
DglwInitES30Direct.inl63 gl->depthMask = &glDepthMask;
DglwInitES20.inl41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitES31Direct.inl69 gl->depthMask = &glDepthMask;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java158 glDepthMask(true); in clearBuffers()
274 glDepthMask(true); in applyRenderState()
277 glDepthMask(false); in applyRenderState()
DLwjglRenderer.java438 glDepthMask(true); in clearBuffers()
491 glDepthMask(true); in applyRenderState()
494 glDepthMask(false); in applyRenderState()
/external/deqp/modules/gles3/functional/
Des3fFboMultisampleTests.cpp185 glDepthMask(GL_FALSE); in render()
Des3fBooleanStateQueryTests.cpp464 glDepthMask(GL_FALSE); in test()
468 glDepthMask(GL_TRUE); in test()
Des3fFboDepthbufferTests.cpp205 glDepthMask(GL_FALSE); in render()
Des3fRandomFragmentOpTests.cpp185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
Des3fDepthStencilTests.cpp457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render()
660 glDepthMask(GL_TRUE); in iterate()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl77 "glDepthMask",
230 "glDepthMask",
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp349 void ContextWrapper::glDepthMask (deBool mask) in glDepthMask() function in sglr::ContextWrapper
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def241 glDepthMask
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java190 public void glDepthMask(boolean flag) { in glDepthMask() method in GLErrorLogger.ErrorLoggingGL
191 ((GL10)mGL).glDepthMask(flag); in glDepthMask()

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