/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 41 { "glDepthMask", (deFunctionPtr)glDepthMask },
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D | egluStaticES30Library.inl | 63 { "glDepthMask", (deFunctionPtr)glDepthMask },
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 70 glDepthMask = glDepthMask@4
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D | opengl32.def | 70 glDepthMask
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D | stw_context.c | 648 &glDepthMask,
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/external/deqp/modules/gles2/functional/ |
D | es2fBooleanStateQueryTests.cpp | 424 glDepthMask(GL_FALSE); in test() 428 glDepthMask(GL_TRUE); in test()
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D | es2fDepthRangeTests.cpp | 348 glDepthMask(GL_FALSE); in iterate()
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D | es2fRandomFragmentOpTests.cpp | 185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
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D | es2fDepthStencilTests.cpp | 457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render() 660 glDepthMask(GL_TRUE); in iterate()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 72 return (GrGLFuncPtr) glDepthMask; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 41 gl->depthMask = &glDepthMask;
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D | glwInitES30Direct.inl | 63 gl->depthMask = &glDepthMask;
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D | glwInitES20.inl | 41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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D | glwInitES31Direct.inl | 69 gl->depthMask = &glDepthMask;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 158 glDepthMask(true); in clearBuffers() 274 glDepthMask(true); in applyRenderState() 277 glDepthMask(false); in applyRenderState()
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D | LwjglRenderer.java | 438 glDepthMask(true); in clearBuffers() 491 glDepthMask(true); in applyRenderState() 494 glDepthMask(false); in applyRenderState()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboMultisampleTests.cpp | 185 glDepthMask(GL_FALSE); in render()
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D | es3fBooleanStateQueryTests.cpp | 464 glDepthMask(GL_FALSE); in test() 468 glDepthMask(GL_TRUE); in test()
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D | es3fFboDepthbufferTests.cpp | 205 glDepthMask(GL_FALSE); in render()
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D | es3fRandomFragmentOpTests.cpp | 185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
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D | es3fDepthStencilTests.cpp | 457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render() 660 glDepthMask(GL_TRUE); in iterate()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 77 "glDepthMask", 230 "glDepthMask",
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 349 void ContextWrapper::glDepthMask (deBool mask) in glDepthMask() function in sglr::ContextWrapper
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
D | mesa.def | 241 glDepthMask
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 190 public void glDepthMask(boolean flag) { in glDepthMask() method in GLErrorLogger.ErrorLoggingGL 191 ((GL10)mGL).glDepthMask(flag); in glDepthMask()
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