/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 132 glDrawArrays(-1, 0, 1); in init() 137 glDrawArrays(GL_POINTS, 0, -1); in init() 146 glDrawArrays(GL_POINTS, 0, 1); in init() 159 glDrawArrays(-1, 0, 1); in init() 164 glDrawArrays(GL_POINTS, 0, -1); in init() 173 glDrawArrays(GL_POINTS, 0, 1); in init() 185 glDrawArrays(-1, 0, 1); in init() 190 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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D | es2fReadPixelsTests.cpp | 120 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 269 glDrawArrays(-1, 0, 1); in init() 274 glDrawArrays(GL_POINTS, 0, -1); in init() 282 glDrawArrays(GL_POINTS, 0, 1); in init() 296 glDrawArrays(-1, 0, 1); in init() 301 glDrawArrays(GL_POINTS, 0, -1); in init() 309 glDrawArrays(GL_POINTS, 0, 1); in init() 322 glDrawArrays(-1, 0, 1); in init() 327 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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D | es3fRasterizerDiscardTests.cpp | 334 …case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); br… in iterate() 335 …case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); b… in iterate() 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate() 364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); in iterate()
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D | es3fOcclusionQueryTests.cpp | 244 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate() 287 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate() 356 glDrawArrays (GL_TRIANGLES, 0, 3*m_numTargetsPerDraw); in iterate()
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D | es3fSyncTests.cpp | 197 glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 272 ctx.glDrawArrays(-1, 0, 1); in draw_arrays() 277 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays() 285 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays() 300 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_invalid_program() 305 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays_invalid_program() 313 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays_invalid_program() 327 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_incomplete_primitive() 332 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive() 340 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
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D | es31fVertexAttributeBindingTests.cpp | 350 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 363 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 671 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 928 gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE); in renderTo() 1226 gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE); in renderTo()
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/external/eigen/demos/opengl/ |
D | gpuhelper.h | 193 glDrawArrays(mode, 0, nofElement); 204 glDrawArrays(mode, start, end-start);
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate() 241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()
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D | es3sSyncTests.cpp | 191 glDrawArrays(GL_TRIANGLES, i*3, 3); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
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D | egluStaticES30Library.inl | 68 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 344 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 357 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo() 596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount); in iterate()
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/external/deqp/doc/testspecs/GLES2/ |
D | stress.long.txt | 71 either glDrawElements() or glDrawArrays(). 101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
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D | functional.vertex_arrays.single_attribute.txt | 36 + Different first values for glDrawArrays
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fence_sync.txt | 36 primitives with glDrawArrays(). Then a sync object is created, and
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D | functional.vertex_arrays.single_attribute.txt | 32 + Different first values for glDrawArrays
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 74 glDrawArrays = glDrawArrays@12
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D | opengl32.def | 74 glDrawArrays
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 78 return (GrGLFuncPtr) glDrawArrays; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 46 gl->drawArrays = &glDrawArrays;
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D | glwInitES30Direct.inl | 68 gl->drawArrays = &glDrawArrays;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 909 glDrawArrays(convertElementMode(mode), 0, vertCount); in drawTriangleArray() 1082 glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); in renderMeshDefault()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 82 "glDrawArrays", 235 "glDrawArrays",
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