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Searched refs:glDrawArrays (Results 1 – 25 of 72) sorted by relevance

123

/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp132 glDrawArrays(-1, 0, 1); in init()
137 glDrawArrays(GL_POINTS, 0, -1); in init()
146 glDrawArrays(GL_POINTS, 0, 1); in init()
159 glDrawArrays(-1, 0, 1); in init()
164 glDrawArrays(GL_POINTS, 0, -1); in init()
173 glDrawArrays(GL_POINTS, 0, 1); in init()
185 glDrawArrays(-1, 0, 1); in init()
190 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
Des2fReadPixelsTests.cpp120 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); in render()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp269 glDrawArrays(-1, 0, 1); in init()
274 glDrawArrays(GL_POINTS, 0, -1); in init()
282 glDrawArrays(GL_POINTS, 0, 1); in init()
296 glDrawArrays(-1, 0, 1); in init()
301 glDrawArrays(GL_POINTS, 0, -1); in init()
309 glDrawArrays(GL_POINTS, 0, 1); in init()
322 glDrawArrays(-1, 0, 1); in init()
327 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
Des3fRasterizerDiscardTests.cpp334 …case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); br… in iterate()
335 …case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); b… in iterate()
355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate()
364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); in iterate()
Des3fOcclusionQueryTests.cpp244 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate()
287 glDrawArrays (GL_TRIANGLES, 0, 3*m_numOccludersPerDraw); in iterate()
356 glDrawArrays (GL_TRIANGLES, 0, 3*m_numTargetsPerDraw); in iterate()
Des3fSyncTests.cpp197 glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4); in iterate()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp272 ctx.glDrawArrays(-1, 0, 1); in draw_arrays()
277 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays()
285 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays()
300 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_invalid_program()
305 ctx.glDrawArrays(GL_POINTS, 0, -1); in draw_arrays_invalid_program()
313 ctx.glDrawArrays(GL_POINTS, 0, 1); in draw_arrays_invalid_program()
327 ctx.glDrawArrays(-1, 0, 1); in draw_arrays_incomplete_primitive()
332 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive()
340 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
Des31fVertexAttributeBindingTests.cpp350 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
363 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
671 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
928 gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE); in renderTo()
1226 gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE); in renderTo()
/external/eigen/demos/opengl/
Dgpuhelper.h193 glDrawArrays(mode, 0, nofElement);
204 glDrawArrays(mode, start, end-start);
/external/deqp/modules/gles3/stress/
Des3sOcclusionQueryTests.cpp226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate()
241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()
Des3sSyncTests.cpp191 glDrawArrays(GL_TRIANGLES, i*3, 3); in iterate()
/external/deqp/framework/egl/
DegluStaticES20Library.inl46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
DegluStaticES30Library.inl68 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp344 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
357 gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6); in renderTo()
596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount); in iterate()
/external/deqp/doc/testspecs/GLES2/
Dstress.long.txt71 either glDrawElements() or glDrawArrays().
101 - Use glDrawArrays() (and no index buffer) instead of glDrawElements()
Dfunctional.vertex_arrays.single_attribute.txt36 + Different first values for glDrawArrays
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fence_sync.txt36 primitives with glDrawArrays(). Then a sync object is created, and
Dfunctional.vertex_arrays.single_attribute.txt32 + Different first values for glDrawArrays
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def74 glDrawArrays = glDrawArrays@12
Dopengl32.def74 glDrawArrays
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp78 return (GrGLFuncPtr) glDrawArrays; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl46 gl->drawArrays = &glDrawArrays;
DglwInitES30Direct.inl68 gl->drawArrays = &glDrawArrays;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java909 glDrawArrays(convertElementMode(mode), 0, vertCount); in drawTriangleArray()
1082 glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); in renderMeshDefault()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl82 "glDrawArrays",
235 "glDrawArrays",

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