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Searched refs:glDrawElementsIndirect (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl81 gl->drawElementsIndirect = &glDrawElementsIndirect;
DglwInitES31.inl81 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"…
DglwInitGL40.inl90 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"…
DglwInitGL41.inl98 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"…
DglwInitGL42.inl100 …awElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
DglwInitGL44.inl118 …awElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
DglwInitGL43.inl109 …awElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
DglwInitGL45.inl145 …awElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
DglwApi.inl146 #define glDrawElementsIndirect glwDrawElementsIndirect macro
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp288 gl.glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, DE_NULL); in iterate()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl146 gl->drawElementsIndirect = glDrawElementsIndirect;
DtcuNullRenderContextFuncs.inl1192 GLW_APICALL void GLW_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirec… function
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp832 m_wrapper->glDrawElementsIndirect(mode, type, indirect); in drawElementsIndirect()
/external/mesa3d/include/GL/
Dgl_mangle.h411 #define glDrawElementsIndirect MANGLE(DrawElementsIndirect) macro
Dglext.h8073 GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl146 void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect);
DgluCallLogWrapper.inl1005 void CallLogWrapper::glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indire… function in CallLogWrapper
1008 …m_log << TestLog::Message << "glDrawElementsIndirect(" << getPrimitiveTypeStr(mode) << ", " << get…