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Searched refs:glEnable (Results 1 – 25 of 93) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEND); in render()
[all …]
Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
107 glEnable(GL_STENCIL_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fFboMultisampleTests.cpp135 glEnable(GL_DEPTH_TEST); in render()
145 glEnable(GL_STENCIL_TEST); in render()
183 glEnable(GL_DEPTH_TEST); in render()
206 glEnable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp241 glEnable (GL_DEPTH_TEST); in iterate()
263 glEnable (GL_SCISSOR_TEST); in iterate()
284 glEnable (GL_STENCIL_TEST); in iterate()
306 glEnable (GL_SCISSOR_TEST); in iterate()
334 glEnable (GL_SCISSOR_TEST); in iterate()
344 glEnable (GL_DEPTH_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
Des3fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des3fFboDepthbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
200 glEnable(GL_DEPTH_TEST); in render()
286 glEnable(GL_DEPTH_TEST); in render()
Des3fRasterizerDiscardTests.cpp284 glEnable (GL_SCISSOR_TEST); in iterate()
291 glEnable (GL_DEPTH_TEST); in iterate()
295 glEnable (GL_STENCIL_TEST); in iterate()
327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
Des3fMultisampleTests.cpp778 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()
1059 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()
1130 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()
1260 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()
1267 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1438 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()
1446 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1567 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()
1583 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
Des3fDitheringTests.cpp259 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckGradient()
367 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java102 glEnable(GL12.GL_RESCALE_NORMAL); in initialize()
104 glEnable(GL_NORMALIZE); in initialize()
195 glEnable(GL_COLOR_MATERIAL); in applyFixedFuncBindings()
256 glEnable(GL_DEPTH_TEST); in applyRenderState()
265 glEnable(GL_ALPHA_TEST); in applyRenderState()
295 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
322 glEnable(GL_CULL_FACE); in applyRenderState()
349 glEnable(GL_BLEND); in applyRenderState()
401 glEnable(GL_SCISSOR_TEST); in setClipRect()
504 glEnable(GL_LIGHTING); in setLighting()
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DLwjglRenderer.java378 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); in initialize()
457 glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); in setAlphaToCoverage()
473 glEnable(GL_DEPTH_TEST); in applyRenderState()
482 glEnable(GL_ALPHA_TEST); in applyRenderState()
513 glEnable(GL_POINT_SPRITE); in applyRenderState()
514 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in applyRenderState()
531 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()
559 glEnable(GL_CULL_FACE); in applyRenderState()
586 glEnable(GL_BLEND); in applyRenderState()
640 glEnable(GL_STENCIL_TEST); in applyRenderState()
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/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des2fMultisampleTests.cpp627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()
909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()
983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()
1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()
1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()
1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()
1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
Des2fDepthRangeTests.cpp171 glEnable(GL_DEPTH_TEST); in iterate()
321 glEnable(GL_DEPTH_TEST); in iterate()
Des2fDitheringTests.cpp259 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckGradient()
367 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java73 gl.glEnable(GL10.GL_BLEND); in beginDrawing()
85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
/external/skia/src/views/sdl/
DSkOSWindow_SDL.cpp76 glEnable(GL_BLEND); in doDraw()
79 glEnable(GL_TEXTURE_2D); in doDraw()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp98 glEnable(GL_NORMALIZE); in draw()
253 glEnable(GL_LIGHTING); in drawScene()
254 glEnable(GL_LIGHT0); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
459 glEnable(GL_DEPTH_TEST); in paintGL()
/external/deqp/modules/egl/
DteglGLES1RenderUtil.cpp43 glEnable(GL_SCISSOR_TEST); in clear()
/external/deqp/framework/egl/
DegluStaticES20Library.inl48 { "glEnable", (deFunctionPtr)glEnable },
DegluStaticES30Library.inl74 { "glEnable", (deFunctionPtr)glEnable },
/external/mesa3d/docs/OLD/
DMESA_program_debug.spec346 glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
350 glEnable(GL_VERTEX_PROGRAM);
/external/deqp/modules/gles31/functional/
Des31fBooleanStateQueryTests.cpp80 GLU_CHECK_CALL(glEnable(m_targetName)); in iterate()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def81 glEnable = glEnable@4
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp172 glEnable (GL_DEPTH_TEST); in iterate()

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