Searched refs:glEnableClientState (Results 1 – 13 of 13) sorted by relevance
110 glEnableClientState(GL_VERTEX_ARRAY); in draw()111 glEnableClientState(GL_NORMAL_ARRAY); in draw()
260 glEnableClientState(GL_VERTEX_ARRAY); in drawScene()261 glEnableClientState(GL_NORMAL_ARRAY); in drawScene()
206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in beginDrawing()209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in beginDrawing()
230 public void glEnableClientState(int array) { in glEnableClientState() method in GLErrorLogger.ErrorLoggingGL231 ((GL10)mGL).glEnableClientState(array); in glEnableClientState()
82 glEnableClientState = glEnableClientState@4
82 glEnableClientState
750 &glEnableClientState,
342 glEnableClientState
665 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
917 glEnableClientState(arrayType); in setVertexAttrib()
85 "glEnableClientState",
831 GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
438 #define glEnableClientState MANGLE(EnableClientState) macro