/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 342 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 346 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 358 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 637 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 638 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 639 gl.glEnableVertexAttribArray(offsetLoc); in renderTo() 925 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 926 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 927 gl.glEnableVertexAttribArray(offsetLoc); in renderTo() 952 gl.glEnableVertexAttribArray(positionLoc); in renderTo() [all …]
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 336 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 340 gl.glEnableVertexAttribArray(colorLoc); in renderTo() 352 gl.glEnableVertexAttribArray(positionLoc); in renderTo() 590 gl.glEnableVertexAttribArray(positionLoc); in iterate()
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D | es31sDrawTests.cpp | 217 gl.glEnableVertexAttribArray(posLocation); in iterate() 229 gl.glEnableVertexAttribArray(colorLocation); in iterate()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 49 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
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D | egluStaticES30Library.inl | 75 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
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/external/deqp/modules/gles2/functional/ |
D | es2fBufferTestUtil.cpp | 439 glEnableVertexAttribArray (m_posLoc); in verify() 441 glEnableVertexAttribArray (m_byteVecLoc); in verify() 602 glEnableVertexAttribArray (m_posLoc); in verify() 603 glEnableVertexAttribArray (m_colorLoc); in verify()
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D | es2fDepthRangeTests.cpp | 173 glEnableVertexAttribArray(posLoc); in iterate() 323 glEnableVertexAttribArray(posLoc); in iterate()
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D | es2fVertexTextureTests.cpp | 640 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 649 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 972 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 981 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
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D | es2fMultisampleTests.cpp | 243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle() 246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderTriangle() 295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine() 298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderLine()
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D | es2fReadPixelsTests.cpp | 116 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
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D | es2fNegativeVertexArrayApiTests.cpp | 114 glEnableVertexAttribArray(maxVertexAttribs); in init()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 234 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render() 397 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc)); in render() 398 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
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D | glsBufferTestUtil.cpp | 604 glEnableVertexAttribArray (m_posLoc); in verify() 611 glEnableVertexAttribArray (m_byteVecLoc); in verify() 792 glEnableVertexAttribArray (m_posLoc); in verify() 793 glEnableVertexAttribArray (m_colorLoc); in verify()
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/external/deqp/modules/gles3/functional/ |
D | es3fInstancedRenderingTests.cpp | 484 glEnableVertexAttribArray(curLoc); in setupVarAttribPointer() 516 glEnableVertexAttribArray(positionLoc); in setupAndRender() 525 glEnableVertexAttribArray(offsetLoc); in setupAndRender()
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D | es3fVertexTextureTests.cpp | 741 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 750 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 1076 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 1085 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 1416 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 1425 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs() 1759 glEnableVertexAttribArray(positionLoc); in setupShaderInputs() 1768 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
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D | es3fPixelBufferObjectTests.cpp | 318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); in renderTriangle() 319 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in renderTriangle()
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D | es3fSyncTests.cpp | 191 glEnableVertexAttribArray (0); in iterate()
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D | es3fMultisampleTests.cpp | 330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle() 333 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderTriangle() 382 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine() 385 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderLine()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 248 glEnableVertexAttribArray(posLoc); in iterate() 251 glEnableVertexAttribArray(coordLoc); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 241 glEnableVertexAttribArray(posLoc); in iterate() 244 glEnableVertexAttribArray(coordLoc); in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 179 glEnableVertexAttribArray (0); in iterate()
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D | es3sOcclusionQueryTests.cpp | 213 glEnableVertexAttribArray (0); in iterate()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 84 return (GrGLFuncPtr) glEnableVertexAttribArray; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 49 gl->enableVertexAttribArray = &glEnableVertexAttribArray;
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/external/drm_hwcomposer/ |
D | glworker.cpp | 622 glEnableVertexAttribArray(0); in Composite() 623 glEnableVertexAttribArray(1); in Composite()
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