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Searched refs:glEnableVertexAttribArray (Results 1 – 25 of 71) sorted by relevance

123

/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp342 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
346 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
358 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
637 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
638 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
639 gl.glEnableVertexAttribArray(offsetLoc); in renderTo()
925 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
926 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
927 gl.glEnableVertexAttribArray(offsetLoc); in renderTo()
952 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
[all …]
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp336 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
340 gl.glEnableVertexAttribArray(colorLoc); in renderTo()
352 gl.glEnableVertexAttribArray(positionLoc); in renderTo()
590 gl.glEnableVertexAttribArray(positionLoc); in iterate()
Des31sDrawTests.cpp217 gl.glEnableVertexAttribArray(posLocation); in iterate()
229 gl.glEnableVertexAttribArray(colorLocation); in iterate()
/external/deqp/framework/egl/
DegluStaticES20Library.inl49 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
DegluStaticES30Library.inl75 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
/external/deqp/modules/gles2/functional/
Des2fBufferTestUtil.cpp439 glEnableVertexAttribArray (m_posLoc); in verify()
441 glEnableVertexAttribArray (m_byteVecLoc); in verify()
602 glEnableVertexAttribArray (m_posLoc); in verify()
603 glEnableVertexAttribArray (m_colorLoc); in verify()
Des2fDepthRangeTests.cpp173 glEnableVertexAttribArray(posLoc); in iterate()
323 glEnableVertexAttribArray(posLoc); in iterate()
Des2fVertexTextureTests.cpp640 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
649 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
972 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
981 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
Des2fMultisampleTests.cpp243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderTriangle()
295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine()
298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderLine()
Des2fReadPixelsTests.cpp116 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
Des2fNegativeVertexArrayApiTests.cpp114 glEnableVertexAttribArray(maxVertexAttribs); in init()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp234 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
397 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc)); in render()
398 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in render()
DglsBufferTestUtil.cpp604 glEnableVertexAttribArray (m_posLoc); in verify()
611 glEnableVertexAttribArray (m_byteVecLoc); in verify()
792 glEnableVertexAttribArray (m_posLoc); in verify()
793 glEnableVertexAttribArray (m_colorLoc); in verify()
/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp484 glEnableVertexAttribArray(curLoc); in setupVarAttribPointer()
516 glEnableVertexAttribArray(positionLoc); in setupAndRender()
525 glEnableVertexAttribArray(offsetLoc); in setupAndRender()
Des3fVertexTextureTests.cpp741 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
750 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1076 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
1085 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1416 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
1425 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1759 glEnableVertexAttribArray(positionLoc); in setupShaderInputs()
1768 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
Des3fPixelBufferObjectTests.cpp318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); in renderTriangle()
319 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); in renderTriangle()
Des3fSyncTests.cpp191 glEnableVertexAttribArray (0); in iterate()
Des3fMultisampleTests.cpp330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderTriangle()
333 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderTriangle()
382 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); in renderLine()
385 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); in renderLine()
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp248 glEnableVertexAttribArray(posLoc); in iterate()
251 glEnableVertexAttribArray(coordLoc); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp241 glEnableVertexAttribArray(posLoc); in iterate()
244 glEnableVertexAttribArray(coordLoc); in iterate()
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp179 glEnableVertexAttribArray (0); in iterate()
Des3sOcclusionQueryTests.cpp213 glEnableVertexAttribArray (0); in iterate()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp84 return (GrGLFuncPtr) glEnableVertexAttribArray; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl49 gl->enableVertexAttribArray = &glEnableVertexAttribArray;
/external/drm_hwcomposer/
Dglworker.cpp622 glEnableVertexAttribArray(0); in Composite()
623 glEnableVertexAttribArray(1); in Composite()

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