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Searched refs:glGetActiveSubroutineUniformName (Results 1 – 13 of 13) sorted by relevance

/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl194 gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName;
DtcuNullRenderContextFuncs.inl1513 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, … function
/external/deqp/framework/opengl/wrapper/
DglwInitGL40.inl126 …ormName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwInitGL41.inl135 …ormName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwInitGL42.inl142 …ame = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwInitGL44.inl161 …ame = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwInitGL43.inl152 …ame = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwInitGL45.inl191 …ame = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
DglwApi.inl194 #define glGetActiveSubroutineUniformName glwGetActiveSubroutineUniformName macro
/external/mesa3d/include/GL/
Dgl_mangle.h585 #define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) macro
Dglext.h8131 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint ind…
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl194 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLu…
DgluCallLogWrapper.inl1360 void CallLogWrapper::glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype,… function in CallLogWrapper
1363 …m_log << TestLog::Message << "glGetActiveSubroutineUniformName(" << program << ", " << toHex(shade…