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Searched refs:glGetActiveUniformName (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL31.inl104 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL32.inl111 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL33.inl115 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL40.inl131 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL41.inl140 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
DglwInitGL42.inl147 …tActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
DglwInitGL44.inl166 …tActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
DglwInitGL43.inl157 …tActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
DglwInitGL45.inl196 …tActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
DglwApi.inl199 #define glGetActiveUniformName glwGetActiveUniformName macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl199 gl->getActiveUniformName = glGetActiveUniformName;
DtcuNullRenderContextFuncs.inl1565 GLW_APICALL void GLW_APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei … function
/external/mesa3d/include/GL/
Dgl_mangle.h590 #define glGetActiveUniformName MANGLE(GetActiveUniformName) macro
Dglext.h7752 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, G…
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl199 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei …
DgluCallLogWrapper.inl1402 void CallLogWrapper::glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GL… function in CallLogWrapper
1405 …m_log << TestLog::Message << "glGetActiveUniformName(" << program << ", " << uniformIndex << ", " …