Searched refs:glGetAttachedShaders (Results 1 – 25 of 35) sorted by relevance
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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D | egluStaticES30Library.inl | 100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in init() 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init() 136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in init()
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D | es2fShaderStateQueryTests.cpp | 1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); in test() 1168 glGetAttachedShaders(program, 0, &count, shaders); in test() 1177 glGetAttachedShaders(program, 1, &count, shaders); in test()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 62 gl->getAttachedShaders = &glGetAttachedShaders;
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D | glwInitES30Direct.inl | 100 gl->getAttachedShaders = &glGetAttachedShaders;
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D | glwInitES20.inl | 62 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitES31Direct.inl | 112 gl->getAttachedShaders = &glGetAttachedShaders;
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D | glwInitES30.inl | 100 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL30.inl | 99 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL31.inl | 106 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitES31.inl | 112 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL32.inl | 113 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL33.inl | 117 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL40.inl | 133 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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D | glwInitGL41.inl | 142 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in init() 195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init() 200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in init()
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D | es3fShaderStateQueryTests.cpp | 1435 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); in test() 1458 glGetAttachedShaders(program, 0, &count, shaders); in test() 1467 glGetAttachedShaders(program, 1, &count, shaders); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 189 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in get_attached_shaders() 194 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in get_attached_shaders() 199 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in get_attached_shaders()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 41 o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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D | GLES3 Negative API Functions.txt | 74 o glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 201 gl->getAttachedShaders = glGetAttachedShaders;
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 251 "glGetAttachedShaders",
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