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Searched refs:glGetShaderPrecisionFormat (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl74 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
DegluStaticES30Library.inl124 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
229 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init()
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
Des2fShaderStateQueryTests.cpp2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl74 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES30Direct.inl124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES20.inl74 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitES31Direct.inl146 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
DglwInitES30.inl124 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitES31.inl146 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitGL41.inl182 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitGL42.inl190 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitGL44.inl221 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitGL43.inl212 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
DglwInitGL45.inl265 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
277 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init()
Des3fShaderStateQueryTests.cpp3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp275 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
277 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format()
279 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in get_shader_precision_format()
/external/deqp/doc/
DGLES2 Negative API Functions.txt53 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* prec…
DGLES3 Negative API Functions.txt86 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* prec…
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp119 …void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int…
/external/mesa3d/include/GLES2/
Dgl2.h543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precision…
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl268 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl263 "glGetShaderPrecisionFormat",
/external/mesa3d/include/GL/
Dgl_mangle.h819 #define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) macro

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