Searched refs:glGetShaderPrecisionFormat (Results 1 – 25 of 30) sorted by relevance
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 74 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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D | egluStaticES30Library.inl | 124 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 229 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es2fShaderStateQueryTests.cpp | 2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 74 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30Direct.inl | 124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES20.inl | 74 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitES31Direct.inl | 146 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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D | glwInitES30.inl | 124 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitES31.inl | 146 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitGL41.inl | 182 …rPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitGL42.inl | 190 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitGL44.inl | 221 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitGL43.inl | 212 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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D | glwInitGL45.inl | 265 …cisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 277 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in init()
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D | es3fShaderStateQueryTests.cpp | 3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 275 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format() 277 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format() 279 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); in get_shader_precision_format()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 53 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* prec…
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D | GLES3 Negative API Functions.txt | 86 o glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* prec…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 119 …void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int…
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precision…
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 268 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 263 "glGetShaderPrecisionFormat",
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 819 #define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) macro
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