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Searched refs:glGetUniformLocation (Results 1 – 25 of 65) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1796 location = glGetUniformLocation(program.getProgram(), "floatUniform"); in test()
1800 location = glGetUniformLocation(program.getProgram(), "float2Uniform"); in test()
1804 location = glGetUniformLocation(program.getProgram(), "float3Uniform"); in test()
1808 location = glGetUniformLocation(program.getProgram(), "float4Uniform"); in test()
1855 location = glGetUniformLocation(program.getProgram(), "intUniform"); in test()
1859 location = glGetUniformLocation(program.getProgram(), "int2Uniform"); in test()
1863 location = glGetUniformLocation(program.getProgram(), "int3Uniform"); in test()
1867 location = glGetUniformLocation(program.getProgram(), "int4Uniform"); in test()
1916 location = glGetUniformLocation(program.getProgram(), "boolUniform"); in test()
1920 location = glGetUniformLocation(program.getProgram(), "bool2Uniform"); in test()
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Des2fNegativeShaderApiTests.cpp373 glGetUniformLocation(programEmpty, "test"); in init()
379 glGetUniformLocation(-2, "test"); in init()
498 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
499 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
500 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init()
586 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
587 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
588 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init()
659 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
704 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
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Des2fNegativeStateApiTests.cpp349 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
350 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
388 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
389 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate()
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate()
Des2fVertexTextureTests.cpp657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
670 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1002 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp665 glGetUniformLocation(programEmpty, "test"); in init()
671 glGetUniformLocation(-2, "test"); in init()
769 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
770 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init()
771 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
772 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init()
864 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
865 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init()
866 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
867 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init()
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Des3fShaderStateQueryTests.cpp3014 location = glGetUniformLocation(program,"floatUniform"); in test()
3018 location = glGetUniformLocation(program,"float2Uniform"); in test()
3022 location = glGetUniformLocation(program,"float3Uniform"); in test()
3026 location = glGetUniformLocation(program,"float4Uniform"); in test()
3085 location = glGetUniformLocation(program,"intUniform"); in test()
3089 location = glGetUniformLocation(program,"int2Uniform"); in test()
3093 location = glGetUniformLocation(program,"int3Uniform"); in test()
3097 location = glGetUniformLocation(program,"int4Uniform"); in test()
3156 location = glGetUniformLocation(program,"uintUniform"); in test()
3160 location = glGetUniformLocation(program,"uint2Uniform"); in test()
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Des3fVertexTextureTests.cpp758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
771 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1106 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1433 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1446 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1776 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1790 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
Des3fShaderApiTests.cpp1304 const GLint boolLoc = glGetUniformLocation(glProg, "u_boolVar"); in setUniformsRandom()
1305 const GLint intLoc = glGetUniformLocation(glProg, "u_intVar"); in setUniformsRandom()
1306 const GLint floatLoc = glGetUniformLocation(glProg, "u_floatVar"); in setUniformsRandom()
1319 const GLint intLoc = glGetUniformLocation(program.getProgram(), name.c_str()); in verifyUniformInt()
1333 const GLint floatLoc = glGetUniformLocation(program.getProgram(), name.c_str()); in verifyUniformFloat()
Des3fNegativeStateApiTests.cpp392 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in init()
428 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 in init()
464 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp696 ctx.glGetUniformLocation(programEmpty, "test"); in get_uniform_location()
702 ctx.glGetUniformLocation(-2, "test"); in get_uniform_location()
803 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformf_incompatible_type()
804 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformf_incompatible_type()
805 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type()
806 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformf_incompatible_type()
900 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type()
901 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformfv_incompatible_type()
902 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type()
903 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformfv_incompatible_type()
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Des31fNegativeStateApiTests.cpp398 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in get_uniformfv()
435 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 in get_uniformiv()
472 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 in get_uniformuiv()
Des31fSeparateShaderTests.cpp1172 const GLint location = glGetUniformLocation(progName, uniformName.c_str()); in setUniform()
1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform()
1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()
/external/drm_hwcomposer/
Dglworker.cpp640 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); in Composite()
641 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); in Composite()
642 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); in Composite()
643 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); in Composite()
644 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); in Composite()
654 glGetUniformLocation(program, texture_name_formatter.str().c_str()); in Composite()
/external/deqp/framework/egl/
DegluStaticES20Library.inl80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
DegluStaticES30Library.inl135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
/external/eigen/unsupported/test/
Dopenglsupport.cpp34 int loc = glGetUniformLocation(prg_id, #NAME); \
47 int loc = glGetUniformLocation(prg_id, #NAME); \
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp256 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate()
257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp249 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate()
250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp114 return (GrGLFuncPtr) glGetUniformLocation; in android_get_gl_proc()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.uniform_location.txt44 are verified to match the given ones with glGetUniformLocation. Generated
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl80 gl->getUniformLocation = &glGetUniformLocation;
DglwInitES30Direct.inl135 gl->getUniformLocation = &glGetUniformLocation;
/external/deqp/modules/gles3/stress/
Des3sOcclusionQueryTests.cpp149 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color"); in iterate()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp794 samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1"); in render()
797 samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2"); in render()
800 scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale"); in render()

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