/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1796 location = glGetUniformLocation(program.getProgram(), "floatUniform"); in test() 1800 location = glGetUniformLocation(program.getProgram(), "float2Uniform"); in test() 1804 location = glGetUniformLocation(program.getProgram(), "float3Uniform"); in test() 1808 location = glGetUniformLocation(program.getProgram(), "float4Uniform"); in test() 1855 location = glGetUniformLocation(program.getProgram(), "intUniform"); in test() 1859 location = glGetUniformLocation(program.getProgram(), "int2Uniform"); in test() 1863 location = glGetUniformLocation(program.getProgram(), "int3Uniform"); in test() 1867 location = glGetUniformLocation(program.getProgram(), "int4Uniform"); in test() 1916 location = glGetUniformLocation(program.getProgram(), "boolUniform"); in test() 1920 location = glGetUniformLocation(program.getProgram(), "bool2Uniform"); in test() [all …]
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D | es2fNegativeShaderApiTests.cpp | 373 glGetUniformLocation(programEmpty, "test"); in init() 379 glGetUniformLocation(-2, "test"); in init() 498 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 499 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 500 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 586 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 587 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 588 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 659 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 704 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 349 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 350 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 388 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 389 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
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D | es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate()
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D | es2fVertexTextureTests.cpp | 657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 670 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1002 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 665 glGetUniformLocation(programEmpty, "test"); in init() 671 glGetUniformLocation(-2, "test"); in init() 769 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 770 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 771 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 772 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() 864 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 865 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 866 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 867 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() [all …]
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D | es3fShaderStateQueryTests.cpp | 3014 location = glGetUniformLocation(program,"floatUniform"); in test() 3018 location = glGetUniformLocation(program,"float2Uniform"); in test() 3022 location = glGetUniformLocation(program,"float3Uniform"); in test() 3026 location = glGetUniformLocation(program,"float4Uniform"); in test() 3085 location = glGetUniformLocation(program,"intUniform"); in test() 3089 location = glGetUniformLocation(program,"int2Uniform"); in test() 3093 location = glGetUniformLocation(program,"int3Uniform"); in test() 3097 location = glGetUniformLocation(program,"int4Uniform"); in test() 3156 location = glGetUniformLocation(program,"uintUniform"); in test() 3160 location = glGetUniformLocation(program,"uint2Uniform"); in test() [all …]
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D | es3fVertexTextureTests.cpp | 758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 771 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1106 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 1433 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1446 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 1776 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1790 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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D | es3fShaderApiTests.cpp | 1304 const GLint boolLoc = glGetUniformLocation(glProg, "u_boolVar"); in setUniformsRandom() 1305 const GLint intLoc = glGetUniformLocation(glProg, "u_intVar"); in setUniformsRandom() 1306 const GLint floatLoc = glGetUniformLocation(glProg, "u_floatVar"); in setUniformsRandom() 1319 const GLint intLoc = glGetUniformLocation(program.getProgram(), name.c_str()); in verifyUniformInt() 1333 const GLint floatLoc = glGetUniformLocation(program.getProgram(), name.c_str()); in verifyUniformFloat()
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D | es3fNegativeStateApiTests.cpp | 392 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in init() 428 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 in init() 464 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 696 ctx.glGetUniformLocation(programEmpty, "test"); in get_uniform_location() 702 ctx.glGetUniformLocation(-2, "test"); in get_uniform_location() 803 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformf_incompatible_type() 804 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformf_incompatible_type() 805 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type() 806 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformf_incompatible_type() 900 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type() 901 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformfv_incompatible_type() 902 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type() 903 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformfv_incompatible_type() [all …]
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D | es31fNegativeStateApiTests.cpp | 398 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in get_uniformfv() 435 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 in get_uniformiv() 472 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4 in get_uniformuiv()
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D | es31fSeparateShaderTests.cpp | 1172 const GLint location = glGetUniformLocation(progName, uniformName.c_str()); in setUniform() 1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform() 1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()
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/external/drm_hwcomposer/ |
D | glworker.cpp | 640 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); in Composite() 641 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); in Composite() 642 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); in Composite() 643 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); in Composite() 644 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); in Composite() 654 glGetUniformLocation(program, texture_name_formatter.str().c_str()); in Composite()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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D | egluStaticES30Library.inl | 135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 34 int loc = glGetUniformLocation(prg_id, #NAME); \ 47 int loc = glGetUniformLocation(prg_id, #NAME); \
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 256 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate() 257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 249 …glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z()… in iterate() 250 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z()); in iterate()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 114 return (GrGLFuncPtr) glGetUniformLocation; in android_get_gl_proc()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.uniform_location.txt | 44 are verified to match the given ones with glGetUniformLocation. Generated
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 80 gl->getUniformLocation = &glGetUniformLocation;
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D | glwInitES30Direct.inl | 135 gl->getUniformLocation = &glGetUniformLocation;
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 149 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color"); in iterate()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 794 samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1"); in render() 797 samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2"); in render() 800 scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale"); in render()
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