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Searched refs:glIsBufferResidentNV (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h951 #define glIsBufferResidentNV MANGLE(IsBufferResidentNV) macro
Dglext.h12190 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);