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Searched refs:glIsNamedStringARB (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h962 #define glIsNamedStringARB MANGLE(IsNamedStringARB) macro
Dglext.h7895 GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);