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Searched refs:glMatrixMode (Results 1 – 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java77 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()
81 gl.glMatrixMode(GL10.GL_MODELVIEW); in beginDrawing()
155 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()
157 gl.glMatrixMode(GL10.GL_MODELVIEW); in endDrawing()
DGameRenderer.java287 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
DGLErrorLogger.java459 public void glMatrixMode(int mode) { in glMatrixMode() method in GLErrorLogger.ErrorLoggingGL
460 ((GL10)mGL).glMatrixMode(mode); in glMatrixMode()
/external/eigen/demos/opengl/
Dgpuhelper.h63 …inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget… in forceMatrixTarget()
137 glMatrixMode(mCurrentMatrixTarget=matrixTarget);
/external/mesa3d/src/mesa/main/
Drastpos.c454 glMatrixMode( GL_PROJECTION );
457 glMatrixMode( GL_MODELVIEW );
471 glMatrixMode( GL_PROJECTION );
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def183 glMatrixMode = glMatrixMode@4
Dopengl32.def183 glMatrixMode
Dstw_context.c730 &glMatrixMode,
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java439 glMatrixMode(GL_MODELVIEW); in setModelView()
449 glMatrixMode(GL_PROJECTION); in setProjection()
515 glMatrixMode(GL_MODELVIEW); in setLighting()
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def323 glMatrixMode
/external/mesa3d/include/GLES/
Dgl.h702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl139 "glMatrixMode",
/external/mesa3d/include/GL/
Dgl.h894 GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
Dgl_mangle.h1053 #define glMatrixMode MANGLE(MatrixMode) macro
/external/mesa3d/docs/
DVERSIONS1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)