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Searched refs:glMinSampleShading (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp144 gl.glMinSampleShading(0.0f); in iterate()
147 gl.glMinSampleShading(1.0f); in iterate()
150 gl.glMinSampleShading(0.5f); in iterate()
165 gl.glMinSampleShading(value); in iterate()
206 gl.glMinSampleShading(-0.5f); in iterate()
209 gl.glMinSampleShading(-1.0f); in iterate()
212 gl.glMinSampleShading(-1.5f); in iterate()
215 gl.glMinSampleShading(1.5f); in iterate()
218 gl.glMinSampleShading(2.0f); in iterate()
221 gl.glMinSampleShading(2.5f); in iterate()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.sample_shading.txt38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl352 gl->minSampleShading = glMinSampleShading;
DtcuNullRenderContextFuncs.inl2793 GLW_APICALL void GLW_APIENTRY glMinSampleShading (GLfloat value) function
/external/deqp/framework/opengl/wrapper/
DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL41.inl233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL42.inl242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL44.inl279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL43.inl270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL45.inl348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwApi.inl352 #define glMinSampleShading glwMinSampleShading macro
/external/mesa3d/include/GL/
Dgl_mangle.h1071 #define glMinSampleShading MANGLE(MinSampleShading) macro
Dglext.h6971 GLAPI void APIENTRY glMinSampleShading (GLfloat value);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl352 void glMinSampleShading (glw::GLfloat value);
DgluCallLogWrapper.inl2655 void CallLogWrapper::glMinSampleShading (glw::GLfloat value) function in CallLogWrapper
2658 m_log << TestLog::Message << "glMinSampleShading(" << value << ");" << TestLog::EndMessage;