Home
last modified time | relevance | path

Searched refs:glProgramUniform1f (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl194 gl->programUniform1f = &glProgramUniform1f;
DglwInitES31.inl194 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwInitGL41.inl254 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwInitGL42.inl263 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwInitGL44.inl305 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwInitGL43.inl296 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwInitGL45.inl386 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
DglwApi.inl392 #define glProgramUniform1f glwProgramUniform1f macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl392 gl->programUniform1f = glProgramUniform1f;
DtcuNullRenderContextFuncs.inl3113 GLW_APICALL void GLW_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0) function
/external/deqp/modules/gles31/functional/
Des31fSeparateShaderTests.cpp1179 glProgramUniform1f(progName, location, value); in setUniform()
Des31fProgramUniformTests.cpp1420 case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break; in assignUniforms()
/external/mesa3d/include/GL/
Dgl_mangle.h1357 #define glProgramUniform1f MANGLE(ProgramUniform1f) macro
Dglext.h8236 GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl392 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
DgluCallLogWrapper.inl2935 void CallLogWrapper::glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0) function in CallLogWrapper
2938 …m_log << TestLog::Message << "glProgramUniform1f(" << program << ", " << location << ", " << v0 <<…