Searched refs:glProgramUniform1f (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 194 gl->programUniform1f = &glProgramUniform1f;
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D | glwInitES31.inl | 194 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwInitGL41.inl | 254 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwInitGL42.inl | 263 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwInitGL44.inl | 305 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwInitGL43.inl | 296 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwInitGL45.inl | 386 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
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D | glwApi.inl | 392 #define glProgramUniform1f glwProgramUniform1f macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 392 gl->programUniform1f = glProgramUniform1f;
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D | tcuNullRenderContextFuncs.inl | 3113 GLW_APICALL void GLW_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0) function
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/external/deqp/modules/gles31/functional/ |
D | es31fSeparateShaderTests.cpp | 1179 glProgramUniform1f(progName, location, value); in setUniform()
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D | es31fProgramUniformTests.cpp | 1420 case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break; in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1357 #define glProgramUniform1f MANGLE(ProgramUniform1f) macro
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D | glext.h | 8236 GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 392 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
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D | gluCallLogWrapper.inl | 2935 void CallLogWrapper::glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0) function in CallLogWrapper 2938 …m_log << TestLog::Message << "glProgramUniform1f(" << program << ", " << location << ", " << v0 <<…
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