Searched refs:glProgramUniform2ui (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 204 gl->programUniform2ui = &glProgramUniform2ui;
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D | glwInitES31.inl | 204 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwInitGL41.inl | 266 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwInitGL42.inl | 275 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwInitGL44.inl | 317 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwInitGL43.inl | 308 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwInitGL45.inl | 398 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
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D | glwApi.inl | 404 #define glProgramUniform2ui glwProgramUniform2ui macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 404 gl->programUniform2ui = glProgramUniform2ui;
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D | tcuNullRenderContextFuncs.inl | 3218 GLW_APICALL void GLW_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuin… function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1513 case 2: GLU_CHECK_CALL(glProgramUniform2ui(programGL, location, ptr[0], ptr[1])); break; in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1389 #define glProgramUniform2ui MANGLE(ProgramUniform2ui) macro
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D | glext.h | 8248 GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 404 void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw:…
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D | gluCallLogWrapper.inl | 3019 void CallLogWrapper::glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0,… function in CallLogWrapper 3022 …m_log << TestLog::Message << "glProgramUniform2ui(" << program << ", " << location << ", " << v0 <…
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